Special Conversion Thread: Angels (and possibly other heavenly creatures)

Guess I was the only one busy at work today. ;)

I prefer Travel and Community to Destruction and War. I also think I like Protection better than Air.
 

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Sounds good. So...

Spells: Angels of mercy can cast divine spells as 14th-level clerics. An angel of mercy has access to two of the following domains: Community, Good, Nobility, Protection, or Travel (plus any others from its deity). The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/7/7/5/5/4/4/2; save DC 16 + spell level): 0—x; 1st—x; 2nd—x; 3rd—x; 4th—x; 5th—x; 6th—x; 7th—x.
*Domain spell. Domains: x and x.
 

How's this?

Typical Cleric Spells Prepared (6/7/7/5/5/4/4/2; save DC 16 + spell level): 0—create water, detect magic, guidance, purify food and drink, resistance, virtue; 1st—bless (2), divine favor*, endure elements (2), sanctuary, shield of faith (2); 2nd—aid, align weapon, bear's endurance, bull's strength, lesser restoration, make whole, shield other, status*; 3rd—continual flame, create food and water, daylight, magic vestment*, prayer, searing light; 4th—control water, death ward, freedom of movement, greater status*, imbue with spell ability, spell immunity; 5th—flame strike (2), greater command*, righteous might, spell resistance; 6th—blade barrier (2), find the path, heroes’ feast*, mass bear's endurance; 7th—control weather, holy word, refuge*.
*Domain spell. Domains: Community and Nobility.
 




Sounds good. Updated.

Armor Class: x (+4 Dex, +x natural), touch x, flat-footed x (astral deva has +15 natural, planetar +19)

Regeneration 10? (like planetar?)

Spell resistance 30? (like astral deva and planetar?)

Organization: Solitary, pair, or host (3-x)
 

+17 natural?

Let's do regen 5.

SR is good.

host (3-12)?

Throwing out ideas for tactics: usually hold back to protect their charge, using SLAs until forced into melee?
 



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