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Typical Cleric Spells Prepared (6/7/7/5/5/4/4/2; save DC 16 + spell level): 0—create water, detect magic, guidance, purify food and drink, resistance, virtue; 1st—bless (2), divine favor*, endure elements (2), sanctuary, shield of faith (2); 2nd—aid, align weapon, bear's endurance, bull's strength, lesser restoration, make whole, shield other, status*; 3rd—continual flame, create food and water, daylight, magic vestment*, prayer, searing light; 4th—control water, death ward, freedom of movement, greater status*, imbue with spell ability, spell immunity; 5th—flame strike (2), greater command*, righteous might, spell resistance; 6th—blade barrier (2), find the path, heroes’ feast*, mass bear's endurance; 7th—control weather, holy word, refuge*.
*Domain spell. Domains: Community and Nobility.