Special Conversion Thread: Angels (and possibly other heavenly creatures)


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Added to Homebrews.

Give it uncanny dodge like the two greater devas?

How does this look?

Divine Resilience (Ex): Seraphic devas are immune to the detrimental effects of mildly and strongly evil-aligned planes.
 



a Seraphim can, at will, Cure Serious Wounds, Cure Disease, Remove Curse, Restoration, Raise Dead fully, Dispel Evil, Quest, generate a triple-strength Wall of Fire, Blade Barrier, Earthquake, Insect Plague, cast Continual Light, 20’r. of varying intensity (from Faerie Fire to Binding), Improved Invisibility (as the Illusionist spell), use a Holy Word once/day, use any Symbol once/day, and once a day can call down the Wrath of God (a double-strength Meteor Swarm).

Wrath of God sounds fun. ;)

Common Spell-like Abilities Among Angels

aid - all but planetar
commune - monadic and movanic devas, solar
continual flame - all
cure X wounds - all devas
detect evil - all
discern lies - all
dispel magic or greater dispel magic - all but movanic deva
heal - astral deva, solar
holy smite - all
plane shift - all devas
raise dead - all except astral deva and solar (solar has ressurection, though)
remove curse - all
remove disease - all
remove fear - all

Since these fellows are venturing into the Lower Planes, we might focus on more anti-fiend SLAs.
 

How about making wrath of god a unique SLA/SP, reducing its dependance on meteor swarm and changing/mixing the damage type to/with divine (since fiends have resistance/immunity to fire). For example:

Cross Blast (Su): Once every 1d4+1 rounds, Sachiel may fire a massive blast of divine energy from the palms of his hands. This blast takes the form of a line 500 feet long and 20 feet wide, except that 100 foot long, 20 foot wide lines extend 100 feet from the end of the blast. Everything in the area takes 15d6 points of both fire and divine damage (Reflex DC 65 half).

Agreed to increasing the anti-fiend SLAs. Banishment makes sense, but is somewhat redundant with holy word. Dispel evil would also be appropriate.
 


An excellent suggestion. In fact, I think all its fiery SLAs should do partial divine damage, since most fiends resist or are immune to fire.

Here's a stab at it...

Wrath of God (Su): Once per day, a seraphic deva can channel the divine power of its deity into a spectacular offensive display.

When called, four 2-foot-diameter spheres spring from the seraphic deva's outstretched hand and streak in straight lines to the spots it selects. The spheres leave a sparkling trail of pure light.

If a sphere is aimed at a specific creature, the deva may make a ranged touch attack to strike the target with the sphere. Any creature struck by one of these spheres takes 4d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s divine damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one sphere at the same target.

Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 12d6 points of divine damage to each creature in the area (Reflex DC X half). If a creature is within the area of more than one sphere, it must save separately against each. This effect has the good descriptor. The save DC is Charisma-based.
 

I like that!

From the list above, the following seem like good SLAs to list (based partly on original monster): aid, commune, continual flame, cure serious wounds, remove disease, remove curse, dispel evil, detect evil, resurrection, plane shift, heal, holy word, holy smite, discern lies, greater dispel magic, greater invisibility, blade barrier, earthquake, insect plague. And would holy aura be out of line?

This does add some to the original text, so we can drop some if that's too many.
 


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