Special Conversion Thread: Angels (and possibly other heavenly creatures)

Str 23, Dex 19, Con 20, Int 24, Wis 24, Cha 28?

If you want to make CHA 27 fine with me. I'm willing to meet in the middle here. Stats are not a deal breaker either way, even stats just make life easier when doing stat blocks.

As long as the CHA was high I was happy. Rest don't matter to me.
 

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I prefer freyar's stats.

Merciful weapons seem right--perhaps we can look to the god rules for the "awe" ability of their presence. Some manner of fear effects (maybe) and banishment also seem appropriate.
 



Added the basics to Homebrews.

I went with the name "Dominion" rather than "Domination", as it seemed both more accurate to theology and more angelic ("Domination" screams "lawful evil" at me).

Here's an awe ability we came up with earlier...

Awe (Su): Once per day, a t’uen-rin may create an aura that can deeply affect mortals. It does this by rearing up on its hind legs, and letting out a commanding cry. Creatures that can see the t’uen-rin must succeed on a DC 28 Will save to avoid the effects. A creature that succeeds on its saving throw remains immune to that t’uen-rin's awe for 24 hours. This effect lasts for 2d6+6 rounds. This is a mind-affecting effect. The save DC is Charisma-based.

A t’uen-rin can choose from the following effects each round as a free action while its awe power is in effect:

Daze: Affected beings just stare at the t’uen-rin in fascination. Awed creatures may defend themselves normally, but can take no actions. If a creature attacked physically, it will recover in the following round.

Fright: Affected beings become shaken and suffer a –2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from the t’uen-rin makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.

Resolve: The t’uen-rin’s allies receive a +4 morale bonus on attack rolls, saves, and checks, while the t’uen-rin’s foes receive a –4 morale penalty on attack rolls, saves, and checks.

From the same creature, a variation on this ability might be appropriate here...

Repel Evil (Su): Once per month, a t'uen-rin can attempt to telepathically drive away all evil creatures from an area. All evil beings without a divine rank within 50 square miles must succeed on a DC 26 Will save or immediately exit the area to the best of their abilities. This effect otherwise functions as the repulsion spell in that area, except it only effects evil creatures without a divine rank, and it has a duration of one month. The save DC is Charisma-based.
 

Yeah, that ability, seeing as how it borrows heavily from the gods, is exactly what I was looking for. Repel Evil is pretty sweet, too.
 

Those are good! Repel evil is pretty powerful for something with 16HD and CR 20 like the t'uen-rin. I think I'd probably shrink the range and duration but increase the allowed frequency for the Dominions. Thoughts?
 




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