Special Conversion Thread: Angels (and possibly other heavenly creatures)


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Dominations
The Angels of this order are often seen appearing as Lords of great majesty holding an orb, sceptre, or both. Their duty is to regulate the Angels (fallen and true), and through them the Majesty of the Deity is manifested. They are referred to in Colossians 1:16 and Enoch 20:1. Should a Devil take too active a role on the material plane, one of the Dominations will return him to his rightful place. They also react to those who would put themselves forward as being a (false) god due to magical powers or abilities. The ruling Princes of Dominations are Zadkiel, Hashmal, Zacharael (Yahriel), and Muriel.
Frequency: Rare
Number appearing: 1
Armor Class: -2
Move: 9/24
Hit Dice: 88 Hit Points
Number of Attacks: 1
Damage: 5-60 (5d12 to subdue only)
Special Attacks: See below
Special Defenses: +2 or better to hit
Magic Resistance: 65%
Intelligence: Exceptional
Alignment: Lawful Good
Size: Large (12’ tall)

When in conflict with a Devil, the Dominations will always attempt to force the Devil to return to Hell. They will drive the Devil forth, striking it with both hands until it subdues meekly, returning to its own plane. When in conflict with other creatures, the Angels of this order will first attempt to overawe their opponent with the majesty of the power of their Deity (save vs. magic or be subdued), and if this fails they will use miracles to put the opponent in a position where it can do no damage while contemplating the error of its ways.

Angels of Dominations know the names of all creatures, and 40% of the time will have and employ a Brazen Bottle. They may also employ once per round any of the following miracles, Hold Person or Monster (save at -3), Dispel Magic, Plane Shift, Dispel Evil, Polymorph Others, Imprisonment, Flesh to Stone or Salt, and Spiritwrack.

Divide by 4.5 rule yields 19 HD, so we're finally below solar in power.

Christian angelic hierarchy - Wikipedia, the free encyclopedia
 

19 HD places them between planetars and solars.

Planetar: Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22
Solar: Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25

So...Str 26, Dex 20, Con 20, Int 22, Wis 24, Cha 24?
 

. Not strong in the physical sense more like an emotional/mental barrage instead of meancing presence. These are the middle management of heaven from the wikipedia article.

Str 20, Dex 18, Con 20, Int 24, Wis 24, Cha 28

Whatever we can do to make them more imposing in a Awe Struck sense instead of a physical sense seems like a good fit here.I figure on making them smarter, more intelegent, and more charasmatic. They order people around and command/demand people to do their will rather than beat them to a pulp. Carrot Vs. Stick.
 

I agree with you generally Leopold, but I don't want to go quite that far. Str 23, Dex 19, Con 20, Int 24, Wis 24, Cha 27?

They definitely need merciful weapons.
 

Yeah, I definitely don't want them eclipsing solars, which are "close attendants to a deity or champions of some cosmically beneficent task". Think of them as "senior management" to expand on your idea.

We can reflect the more "encourage people to do things" aspect via spell-like abilities and other powers.
 

I didn't feel these guys were all that strong or needed to be, hence the low strength. having 2-3 more points in CHA isn't going to eclipse these over the solar. The solar is the HNIC when it comes to the voice of god in both voice and physical presence. These just happen to be a bit more persuasive but not as "buff".
 


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