Dominations
The Angels of this order are often seen appearing as Lords of great majesty holding an orb, sceptre, or both. Their duty is to regulate the Angels (fallen and true), and through them the Majesty of the Deity is manifested. They are referred to in Colossians 1:16 and Enoch 20:1. Should a Devil take too active a role on the material plane, one of the Dominations will return him to his rightful place. They also react to those who would put themselves forward as being a (false) god due to magical powers or abilities. The ruling Princes of Dominations are Zadkiel, Hashmal, Zacharael (Yahriel), and Muriel.
Frequency: Rare
Number appearing: 1
Armor Class: -2
Move: 9/24
Hit Dice: 88 Hit Points
Number of Attacks: 1
Damage: 5-60 (5d12 to subdue only)
Special Attacks: See below
Special Defenses: +2 or better to hit
Magic Resistance: 65%
Intelligence: Exceptional
Alignment: Lawful Good
Size: Large (12’ tall)
When in conflict with a Devil, the Dominations will always attempt to force the Devil to return to Hell. They will drive the Devil forth, striking it with both hands until it subdues meekly, returning to its own plane. When in conflict with other creatures, the Angels of this order will first attempt to overawe their opponent with the majesty of the power of their Deity (save vs. magic or be subdued), and if this fails they will use miracles to put the opponent in a position where it can do no damage while contemplating the error of its ways.
Angels of Dominations know the names of all creatures, and 40% of the time will have and employ a Brazen Bottle. They may also employ once per round any of the following miracles, Hold Person or Monster (save at -3), Dispel Magic, Plane Shift, Dispel Evil, Polymorph Others, Imprisonment, Flesh to Stone or Salt, and Spiritwrack.
Divide by 4.5 rule yields 19 HD, so we're finally below solar in power.
Christian angelic hierarchy - Wikipedia, the free encyclopedia