Special Conversion Thread: Angels (and possibly other heavenly creatures)


log in or register to remove this ad

Basically, the healer class has a bunch of supernatural abilities that duplicate healing spells, such as removing blindness, paralysis, petrification, even regrowing limbs and ressurection at higher levels.

I'll do a basic mockup in Homebrews based on the suggested ability scores shortly.
 


I think no natural armor here. The Dex AC is already enough, plus they get the protective aura. (I think CR 8 is a bit high for them, too.)

Are we going with SLAs or Su abilities for the healing?
 


That sounds like a good idea. And to help balance their ability to raise dead with their presumably lower CR, another ability modeled after revivify?
 

I like the sound of it, too. I'm afraid you'll have to write it since I don't have those spells, though.
 

So they can only raise the dead shortly after they die? Good idea. How about it works up to one round per HD of the angel (so 6 rounds for a standard, right?). There's a spell in the Pathfinder Beta called "breath of life" that's similar--we should check that out for options as well.
 

Here are the pertinent spells...

Panacea said:
This spell channels positive energy into a creature to wipe away its afflictions. It immediately ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per caster level (maximum +20).

Panacea does not remove ability damage, negative levels, or permanently drained levels.

Used against an undead creature, panacea deals damage instead of curing the creature (which takes half damage if it makes a Will saving throw), but it has no other effect.

Revivify said:
Revivify miraculously restores life to a recently deceased creature. However, the spell must be cast within 1 round of the victim's death. Before the soul of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body. This spell functions like raise dead (PHB 268), except that the raised creature receives no level loss, no Constitution loss, and no loss of spells. The creature is only restored to -1 hit points (but is stable).

Breath of Life said:
This spell cures 5d8 points of damage +1 point per caster level (maximum +25).

Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If this healing brings the creature up to –9 or fewer hit points, it comes back to life and stabilizes at its new hit point total. If the healing fails to bring the creature’s hit point total up past –10 hit points, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.

Creatures slain by death effects cannot be saved by breath of life.

Like cure spells, breath of life deals damage to undead creatures rather than curing them.
 

Wow, panacea really is a nice spell! Yes, let's base one Su on that. As for the raising one, I'm of a split opinion. I like the healing aspect of breath of life, but I feel like this angel should be able to beat death effects. Want to combine the two?
 

Remove ads

Top