Shade
Monster Junkie
Here's a stab at the first ability...
Healing Touch (Su): With a mere touch, an angel of healing may channel positive energy into a creature to wipe away its afflictions. This immediately ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per HD of the angel (maximum +20).
Healing touch does not remove ability damage, negative levels, or permanently drained levels.
Used against an undead creature, healing touch deals damage instead of curing the creature (DC X Will save half), but it has no other effect. The save DC is Charisma-based.
Healing Touch (Su): With a mere touch, an angel of healing may channel positive energy into a creature to wipe away its afflictions. This immediately ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per HD of the angel (maximum +20).
Healing touch does not remove ability damage, negative levels, or permanently drained levels.
Used against an undead creature, healing touch deals damage instead of curing the creature (DC X Will save half), but it has no other effect. The save DC is Charisma-based.