Special Conversion Thread: Angels (and possibly other heavenly creatures)

Here's a stab at the first ability...

Healing Touch (Su): With a mere touch, an angel of healing may channel positive energy into a creature to wipe away its afflictions. This immediately ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per HD of the angel (maximum +20).

Healing touch does not remove ability damage, negative levels, or permanently drained levels.

Used against an undead creature, healing touch deals damage instead of curing the creature (DC X Will save half), but it has no other effect. The save DC is Charisma-based.
 

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Updated.

Here's an attempt at the other ability...

Touch of Life (Su): X/day, an angel of healing can restore life to a recently deceased creature. To do so, the angel must touch the subject within a number of rounds after the victim's death equal to the angel's HD (6 rounds for a typical angel of healing). Before the soul of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body. This spell functions like raise dead, except that the raised creature receives no level loss, no Constitution loss, and no loss of spells. The creature is only restored to -1 hit points (but is stable).
 

Looks pretty good. From the original text, I'd say this is at will.

Still seems to need regenerate as an SLA.
 


Updated.

For the regenerate, we can borrow this...

New Limb (Su): At 15th level, a healer gains the ability to regrow a creature's lost or damaged body part once per day, as if casting a regenerate spell.

Like so?

Touch of Regeneration (Su): At will, with a mere touch, an angel of life can regrow a creature's lost or damaged body part, as if casting a regenerate spell.
 

Looks good!

+3 natural armor? I'm looking at about CR 3.

Skills: Max out Concentration?, Diplomacy, Disguise, Heal, Knowledge (religion), Listen, Sense Motive, Spot. Swap out Concentration if we don't give any actual SLAs.
 

CR 3? It can raise the dead! Heal! If a party goes against, say, another party with one of these at its call, they'll be in for a world of hurt.

Which reminds me. I'd like to request we bump them to 7 HD, just so lesser planar binding/ally can't snare them. With a 9th level wizard having one of these bound, who needs a cleric?
 

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