Special Conversion Thread: Angels (and possibly other heavenly creatures)

Spells: An air maiden casts spells as a 17th-level sorcerer, and can also cleric spells and those from the Air, Good, Protection, and Weather domains as arcane spells.

Typical Sorcerer Spells Known (6/7/7/7/7/6/6/6/4, save DC 14 + spell level):
0—9;
1st—sanctuary, 4 more;
2nd—gust of wind, shield other, whispering wind, wind wall, 1 more;
3rd—call lightning, sleet storm, 3 more;
4th—freedom of movement, holy smite, ice storm, 1 more;
5th—call lightning storm, cone of cold, control winds, 1 more;
6th—chain lightning, heal, 1 more;
7th—control weather, 2 more;
8th—holy aura, whirlwind.
 

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1st--cure light wounds, divine favor, mage armor, shield
2nd--blur
3rd--cure serious wounds, haste, lightning bolt,
4th--shout
5th--drop call lightning storm and add righteous might and telekinesis
6th--greater dispel magic
7th--greater teleport, reverse gravity
 

Updated.

We might want to work in plane shift as either a spell (maybe with Extra Spell feat) or as a SLA, to explain how they arrive on the Material Plane.

0—cure minor wounds, detect magic, guidance, light, mage hand, mending, read magic, ray of frost, virtue?
 

We could replace reverse gravity with plane shift pretty easily. Unless they cast it as clerics, in which case I could stand to see telekinesis go.
 

Since they can cast as clerics, lets drop telekinesis.

Updated.

Although having few magical abilities, each maiden is 50% magic resistant, and may fly (at up to 48”) without tiring.

We might be able to adapt this gift from Santa...

Tireless Travel (Su): Santa's reindeer can travel any distance in a single night without tiring. Afterwards, they are exhausted, and must rest for at least a week to remove this condition.

Should an air maiden be slain before her mission is completed, another will immediately appear.

Some strange from of summon, contingent upon an air maiden's death?

If a maiden is slain, she and all her possessions (including the sword) will vanish.

I'd say that's a strong case for "Treasure: None". :)
 



Updated.

Since they are servants of a air and weather deity, I think we should give them something similar to the Weather domain's granted power:

Granted Power: Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.

Alternatively, we could just make them immune to the effects of wind upon their flight.
 

How about this?

Weatherborn (Ex): Air Maidens, as servants of a weather god, are largely unaffected by weather. Weather (including wind, rain, and snow) does not penalize their Listen, Search, or Spot checks. Air Maidens are also immune to the effects of wind (natural or magical) on their movement.
 


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