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Special Conversion Thread: Plants

I like this approach.

Let's follow that then. I would suggest a Violet Fungi or Shrieker would be a good Plant creature to base it on.

I'd say "no", but it's debatable.

I would prefer the thorns not to detach, but raised the question because it wasn't clear from the text.

Yeah, that's much better. :)

Let's see, 1d10 thorns averages 5.5, each thorn does 1d2 damage for a 1.5 average, 5.5 times 1.5 equals 8.25 average damage.

2d6 or 1d12 damage?

Plus "ignite" for 1d20 fire damage (Reflex save for half)?
 

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Like I said, just jazz it up a little to make it a monster. ;)

I don't think the thorns detach, either.

Go with 1d12 since we don't get to use that enough :D and ignite as proposed.
 


Let's base it off a shrieker, since a violet fungus is mobile.

Here goes nothing!

A Shrieker doesn't have a Strength score, so the firethorn wouldn't be able to do any damage when it "lashes out".

A shrieker also doesn't have a Dexterity score, so if we want to keep the AC to the equivalent of the original Firethorn's AC8 it'll need a high natural armour.

How about averaging the stats of the two Fungi?

Shrieker: Str —, Dex —, Con 13, Int —, Wis 2, Cha 1
Violet Fungi: Str 14, Dex 8, Con 16, Int —, Wis 11, Cha 9
Firethorn: Str 7, Dex 4, Con 15, Int —, Wis 6, Cha 5

Hmm, I think I'd rather lean toward the Shrieker - Str 10, Wis 6, Cha 1?

Firethorn
Medium Plant
Hit Dice: 6d8+12 (39 hp)
Initiative: -3
Speed: 0 ft.
Armor Class: 12 (-3 Dex, +5 natural), touch 7, flat-footed 12
Base Attack/Grapple: +4/+4
Attack: Thorns +6? melee (1d12 plus ignite)
Full Attack: Thorns +6? melee (1d12 plus ignite)
Space/Reach: 5 ft./0 ft.
Special Attacks: Confusing scent, ignite, thorns
Special Qualities: Low-light vision or blind?, plant traits, tremorsense 60 ft.?
Saves: Fort +7, Ref +2, Will +0
Abilities: Str 10, Dex 4, Con 15, Int —, Wis 6, Cha 1
Skills: —
Feats: —
Environment: plains or swamps
Organization: Solitary, patch (2-20) or cluster (20-200)
Challenge Rating: 4?
Treasure: None
Alignment: Always neutral
Advancement: 7-9 HD (Medium) ?
Level Adjustment: —

Confusing Scent (Ex): Firethorns emit a mind-affecting perfume which causes confusion for 1d6 rounds in any creature that does not succeed at a DC X Fortitude save. The scent affects any creature what comes too close to a firethorn (usually 10 ft, but a strong wind can change the range to 5 ft. upwind and 20 ft. downwind).

Ignite (Ex): A firethorn's thorns burst into flames whenever they strike an opponent, doing an additional 1d20 fire damage (DC X Reflex save for half damage).

Thorns (Ex): A firethorn's thorn attack has a +2 bonus to attack rolls. Any creature or object struck by the thorns will be burnt by the thorns bursting into fire (see Ignite).
 

Why the seemingly random +2 bonus to attack? We also seem to need to add a Con-damage poison to the thorns, right?

Want to add an SQ saying they give off heat or leave that as flavor text?
 


Why the seemingly random +2 bonus to attack? We also seem to need to add a Con-damage poison to the thorns, right?

Why? To make it hit more often, obviously!

You see, the original's 1-10 thorn attacks meant it was very likely one or more would hit. Since we've folded that all into one "thorns" attack I though it best to add an attack bonus to give is a reasonable chance of inflicting damage.

Want to add an SQ saying they give off heat or leave that as flavor text?

Since it doesn't have an in-combat use I think we can leave it as flavour.
 

Yeah, don't like that. I'd rather boost Str and/or give it Weapon Focus as a bonus feat.

I would like to keep the damage bonus as low as possible, so I'd go for one of the following:

#1 WF and GWF (thorns)
#2 Str 12 and WF (thorns)
#3 Str 14 and "secondary damage bonus" for thorns

Of those I'm leaning towards #2.
 

Agreed. #2 is the only option that makes sense.

Another option: Area attack requiring Reflex save. Essentially, the thorns lash out and quickly retract as a burst.
 

Agreed. #2 is the only option that makes sense.

Another option: Area attack requiring Reflex save. Essentially, the thorns lash out and quickly retract as a burst.

Could work, some kind of "Thorny Defense" that's triggered the first time a creature over a given size enters a square it threatens?

Reflex save for half damage I suppose.
 

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