Cleon
Legend
Reading this I'm not 100% convinced it shouldn't be a hazard. It may make an attack roll with its "whip", but so does an arrow trap.
Still, I'm game to make it a full monster.
Strength 21 looks about right.
Dexterity 12 seems too high for "The most passive of all known carnivorous plants". Maybe halve it to 6?
Constitution 14 should probably be way higher. If an average specimen has 100 hit points. It would need a Con of 34-37 to get that many hit points with 6 Hit Dice. That seems way too high, so maybe we should fiddle it. Here are a couple of cheats we could use:
We could give it bonus Hit Points equal to a Construct?
- 6 Plant Hit Dice, Con 24 and +30 bonus hp would give it 99 hit points.
We could give it a "half damage from weapons" SQ and around 50 hit points, so it effectively takes 100 hits to kill?
- 6 Plant Hit Dice and Con 18-19 would give it 51 hit points.
Of those two, I prefer the "half damage" approach, since it's simpler.
Intelligence 2 needs cutting to zero, since it's mindless.
Wisdom 11 might as well stay.
Charisma 6 seems rather high. I'd prefer Cha 3 like a Tendriculos.
Put that together and I propose:
Giant Pitcher Plant: Str 21, Dex 6, Con 18, Int -, Wis 11, Cha 3
Still, I'm game to make it a full monster.
Modify the giant venus fly-trap's abiliy scores slightly?
Fly-Trap: Str 21, Dex 12, Con 14, Int 2, Wis 11, Cha 6
Strength 21 looks about right.
Dexterity 12 seems too high for "The most passive of all known carnivorous plants". Maybe halve it to 6?
Constitution 14 should probably be way higher. If an average specimen has 100 hit points. It would need a Con of 34-37 to get that many hit points with 6 Hit Dice. That seems way too high, so maybe we should fiddle it. Here are a couple of cheats we could use:
We could give it bonus Hit Points equal to a Construct?
- 6 Plant Hit Dice, Con 24 and +30 bonus hp would give it 99 hit points.
We could give it a "half damage from weapons" SQ and around 50 hit points, so it effectively takes 100 hits to kill?
- 6 Plant Hit Dice and Con 18-19 would give it 51 hit points.
Of those two, I prefer the "half damage" approach, since it's simpler.
Intelligence 2 needs cutting to zero, since it's mindless.
Wisdom 11 might as well stay.
Charisma 6 seems rather high. I'd prefer Cha 3 like a Tendriculos.
Put that together and I propose:
Giant Pitcher Plant: Str 21, Dex 6, Con 18, Int -, Wis 11, Cha 3