Cleon
Legend
I might go with a slightly higher CR (2?), but it looks pretty good. Also, it seems weird to have both natural armor and hardness.
Well it's a weird monster converted by a weird character, so that's appropriate.

We can call the hardness "DR X/-" if it bothers you.
I stuck it in because its traps are its only means to damage opponents, so I didn't want them to be too easy to defeat.
I did think about giving the bladders a lower hardness than the main plant.
DR 3/- for the bladders, DR 5/- for the main body?
I'm also wondering about changing the "Once a creature exits, elastic action closes the hole; another trapped opponent must make their own escape." Since the original gave the bladders separate HD I wouldn't mind having it so a bladder releases all its captives once destroyed.
I only left the "closing the hole" bit in because I used a copy-and-paste of Swallow Whole as the basic. It doesn't really appeal to me, to be honest, so I'd rather change it to a door model:
So, how about changing:
A trapped creature can break free with a DC 20 Strength check, or cut their way out by using a light slashing or piercing weapon to deal 10 points of damage to the bladder (AC 12, hardness 5). Once a creature exits, elastic action closes the hole; another trapped opponent must make their own escape.
Into:
Each bladder has a lid with AC 12, DR 3/- and 10 hit points, the bladder's lid can be broken open with a DC 20 Strength check or cut open by
reducing the lid's hit points to zero (creatures trapped inside the bladder can only use light slashing or piercing weapon to cut their way free). Once a bladder's lid is forced open all creatures trapped inside can escape.
Last edited: