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Special Conversion Thread: Plants


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Yes, and yes. I'd think about suggesting Skill Focus (Sleight of Hand), but that's just silly with the racial bonus in play. It's too bad we can't get them Imp Disarm. How about Stealthy for that feat?

CR 1?
 

We can give 'em Improved Disarm as a bonus feat, if you'd like. It is thematically appropriate, after all. :)

I'm not sure Stealthy is needed, with their Camouflage ability.

Two mobile tendrils are possessed for each hit die that it has. These tendrils can reach out up to 5’ away and can lift up to 5 gp in weight per vine.

It looks like another one for the special Advancement underbar. It also looks like I need to change the full attack line to include a second tendril.

Tendrils can dig into pouches, backpacks, and the like to find items, and more than one tendril can help steal an item. Lifting an item from a victim takes 1 round per attempt.

Should we give it a circumstance bonus if it commits more than one tendril to a theft?

If the plant is successful in stealing a random item from someone, it will hide the item amongst the gnarled vines of the main plant.

From the Sleight of Hand skill description:
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Spot check of anyone observing you or the Search check of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Search check, since it’s generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.

A pilfer vine will attack only if attacked first. It can lash out with its whiplike vines, doing 1-4 hp of damage per strike and gaining one attack for each mobile tendril it possesses. Up to six vines may attack a man-sized creature at a time. A vine can take 5 hp damage from edged weapons before it is severed and becomes useless.

Since its Str is low and grapple modifier sucks, perhaps a similar circumstance bonus on grapple checks as I suggested above? Something like the mind flayer?

If a mind flayer begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the mind flayer gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.

A pilfer vine takes normal damage from electricity, but cold only does half damage and slows the plant’s movements by 50% for 2-5 rounds.

Shall we include the slowed by cold bit?
 

I'll agree to all that, and we can remind the DM about "hiding stolen goods" use of Sleight of Hand in either the flavor or tactics. Well, then, for the last feat, maybe Improved Initiative to get the jump stealing stuff?

Do you think the new grapple bonus business should bump it to CR 2? It's damage is still pretty low.
 


Sounds good. Small or Medium? (I can hear the voice of Cleon shouting "Small!" in the distance)

You must have precognitive hearing.:)

The original did 1d6 damage with "strangulation" (although it needed to hit with a 20 to strangle), so I'm thinking we should increase the constrict damage.

Also, shouldn't its -3 Strength penalty apply to its constrict?

So, maybe 1d8-3 constrict?

Oh, and it needs a racial bonus to grapple. Maybe +4 or +8?
 

Constrict doesn't have to apply the Str penalty...I've seen it both ways. (Can't find an example at the moment, though).

1d8-3 sounds fine, and yes to a grapple bonus.

Updated.

Should we put the vine-sethering text in the tactics area, like octopi and kraken, or create a "vines" entry that includes that information, as well as the circumstance bonuses I currently stuck in the Skills entry?
 

Let's drop the "slam" attacks and call them "vines" (or maybe tendrils). Then put in the vines entry with the severing info, skill info, and a reference on the grapple bonus bit.
 


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