freyar Extradimensional Explorer Jun 14, 2010 #271 They compare well to the tendriculos, so CR 6 seems about right. And they look pretty much done.
Cleon Legend Jun 15, 2010 #272 Shade said: Updated. CR 6? Anything else? Click to expand... I was thinking more Challenge Rating 5. They are pretty close statwise to an Achaierai or an adult Arrowhawk. Tendriculos have regeneration and paralysis, which are probably worth an extra CR.
Shade said: Updated. CR 6? Anything else? Click to expand... I was thinking more Challenge Rating 5. They are pretty close statwise to an Achaierai or an adult Arrowhawk. Tendriculos have regeneration and paralysis, which are probably worth an extra CR.
Cleon Legend Jun 17, 2010 #274 Shade said: Sounds good. CR 5 it is. Click to expand... That looks like they're done then.
Cleon Legend Jul 2, 2010 #275 Remember the Zebracorn? I worked out some typical stats for when one's shapechanged into its human form: Unicorn, Zebracorn in Typical Human Form Medium Magical Beast (Shapechanger) Hit Dice: 4d10+20 (42 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 21 (+3 Dex, +6 natural, +2 heavy wooden shield), touch 13, flat-footed 18 Base Attack/Grapple: +4/+9 Attack: Horn +12 melee (1d6+8) or spear +9 melee (1d8+7/×3) or spear +7 ranged (1d8+5/×3) Full Attack: spear +9 melee (1d8+7/×3) and horn +7 melee (1d6+5); or horn +12 melee (1d6+8) or spear +7 ranged (1d8+5/×3) Space/Reach: 5 ft./5 ft. Special Attacks: Change shape Special Qualities: Darkvision 60 ft., spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy Saves: Fort +9, Ref +7, Will +6 Abilities: Str 21, Dex 17, Con 21, Int 10, Wis 21, Cha 24 Skills: Jump +9, Listen +11, Move Silently +9, Spot +11, Survival +8* Feats: Alertness, Skill Focus (Survival)
Remember the Zebracorn? I worked out some typical stats for when one's shapechanged into its human form: Unicorn, Zebracorn in Typical Human Form Medium Magical Beast (Shapechanger) Hit Dice: 4d10+20 (42 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 21 (+3 Dex, +6 natural, +2 heavy wooden shield), touch 13, flat-footed 18 Base Attack/Grapple: +4/+9 Attack: Horn +12 melee (1d6+8) or spear +9 melee (1d8+7/×3) or spear +7 ranged (1d8+5/×3) Full Attack: spear +9 melee (1d8+7/×3) and horn +7 melee (1d6+5); or horn +12 melee (1d6+8) or spear +7 ranged (1d8+5/×3) Space/Reach: 5 ft./5 ft. Special Attacks: Change shape Special Qualities: Darkvision 60 ft., spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy Saves: Fort +9, Ref +7, Will +6 Abilities: Str 21, Dex 17, Con 21, Int 10, Wis 21, Cha 24 Skills: Jump +9, Listen +11, Move Silently +9, Spot +11, Survival +8* Feats: Alertness, Skill Focus (Survival)
Cleon Legend Jul 2, 2010 #276 Shade said: Monoceri speak Sylvan and Common? Click to expand... I know it's too late, but this bit only just registered. The legendary Monoceros could not talk, being just an animal albeit a fantastic one. My version will go "Monoceri cannot speak, but understand Sylvan."
Shade said: Monoceri speak Sylvan and Common? Click to expand... I know it's too late, but this bit only just registered. The legendary Monoceros could not talk, being just an animal albeit a fantastic one. My version will go "Monoceri cannot speak, but understand Sylvan."