Specialist Wizards: variant


log in or register to remove this ad

Some feats that encourage or require specialization would be nice, as well as some abilities that you could get for losing more schools.

You might be able to adapt some wu jen abilities. Every time a wu jen would get a spell secret, give one to specialists and make it apply to a specialist spell.
 

Actually I'm working on a variant wizard class right now that requires all wizards specialize in one of the traditional schools, metamagic, artifice (magic item creation), or hedge magic (hodge-podge with unique "hearth" spells).

Here is how I handle opposed schools:
Alternative #1: Select three spell schools which are forbidden to you; you cannot cast spells from these schools.
Alternative #2: Instead of having three forbidden schools, the wizard finds magic outside his school risky. Any spell cast from a school other than their specialization requires a caster level check to be successfully cast (DC = 10+ the spell’s level+ modifiers). Failing the check by more than 5 indicates the spell fails and the wizard is fatigued. Failing by 5 or less simply means the spell fails. Succeeding by 5 or less means the spell succeeds and the wizard suffers fatigue. Succeeding by more than 5 means the wizard casts the spell with no ill effect. Only spells from their school of specialization can be cast without making a caster check. So it looks like this...

Succeed >5..................Spell is cast no problemo
Succeed <5..................Spell is cast, fatigued
Fail <5.........................Spell fails
Fail >5.........................Spell fails, fatigued

What do you think, do these 2 balance each other?
 

Remove ads

Top