Specialist Wizards: variant


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Heh..I was eager to post something back with ideas and to clear what i meant in my previous post but your tone of irony is kind of repeling.No hard feelings though.

Something I've seen done A LOT over the years on the boards by peeps who do play specialists. Which is symptomatic, don't you think ?

Nothing is symptomatic. You should try it too.

-the peep


____________________
The Wizard
 
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Elrik_DarkFury said:
Heh..I was eager to post something back with ideas and to clear what i meant in my previous post but your tone of irony is kind of repeling.No hard feelings though.

Nothing is symptomatic. You should try it too.

Woah there. I wasn't saying that YOU'RE being symptomatic, but pointing to the fact that your particular school combo was common, thus showing that there is indeed an imbalance in the whole concept of specialist wizards, THEREFORE pointing out that a "fix" might be needed, in order to make ALL school specializations desirable.

You viewed my reply in the worst light possible friend.
 
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Your post made me feel good. :)
Sorry if i misunderstood you but it can be tricky sometimes ,and there are a lot of people out there ready to mock you for nothing.

Only the fact that you wasted some of your time to solve this misunderstanding tells me you are a good person.
Thank you again.
(And you are right about the imbalance in spell lists and more generally in the whole concept of specialization).

___________________
The Wizard
 

Elrik_DarkFury said:
Your post made me feel good. :)
Sorry if i misunderstood you but it can be tricky sometimes ,and there are a lot of people out there ready to mock you for nothing.

It can be hard indeed to convey an idea with 1's and 0's. I am glad you understood my true meaning.

Only the fact that you wasted some of your time to solve this misunderstanding tells me you are a good person.
Thank you again.

I'm also a Nothinglander. We tend to be understanding and give the benefit of the doubt. We are used to the fact that messageboards can convey the wrong impression at times.

:D

(And you are right about the imbalance in spell lists and more generally in the whole concept of specialization).

Cool. It doesn't mean that the way YOU play them is wrong. You obviously seem to be fine with it.

This thread was to propose alternatives to those that feel (like me) that there needs to be a fix.

I'm glad we had this discussion. ;)
 

Do you want to see my alt. wizard, specialist and all, Trainz? I'm too lazy to translate all that in English (and to translate the presentation in vB code tags) for the board... If so, you can PM me your address.
 

Gez said:
Do you want to see my alt. wizard, specialist and all, Trainz? I'm too lazy to translate all that in English (and to translate the presentation in vB code tags) for the board... If so, you can PM me your address.

You can email it to me to

trainz at videotron dot ca

:)
 

Do you have access to Unearthed Arcana? It's got A few nifty Ideas Regarding specialist wizards.

The first is a series of special abilites that a specialist could swap in for standard wizard abilities. For instance, an evoker could:
-Trade out having a familiar for the ability to cast spells of a specific energy type at +1 caster level
-Trade out wizard bonus feats for spontaneous energy substitution
-Trade out bonus spells for the ability to overcome energy resistance
Or a Necromancer could
-Trade out the familiar for a skeletal minion
-Trade out feats for "undead lite" immunities: saving throw bonuses vs. sleep, poison, death effects, etc at 5th, 10th, and 15th, and 25% immunity to criticals at 20th
-Trade out bonus spells for what is basically 'augmented summoning' for created undead

These benifits aren't nearly as powerful as the ones you have above, but theoretically, they could be granted in addition to the standard specialist abilities, or allow them to be taken without choosing prohibited schools.

Also in the book is the domain wizard. Rather than picking any school specific spells for your bonus spells, you just get one specific bonus spell at each level. In exchange, you don't take forbidden schools. It's a nice compromise between the power of the specialist and the versatility of the generalist. There's a domain for each of the eight schools, but there's also Antimagic, Battle, Cold, Fire, and Storm domains.
 

I think you should at least be able to take extra turning if you are your specialist necro.
For the conjurer, how abuot giving him an animal companion, but one that must be chosen from the summon monster list, and you can only choose one from a summon monster you can cast. I.E. you cannot have a companion from summon monster iv as a level 6 char. Lastly I would limit that to not being able to select from anything highr than summon monster iii. I know it sounds complex, but it works in my head :D .
I am not sure what else for the others, but I would personally want each one to have a special ability rather than just + to caster level or DC.
 

Trainz said:
You can email it to me to

trainz at videotron dot ca

:)

I'm not sure my mail worked, as I've funky ADSL problems these days, but I didn't wanted to spam you just to be sure, then I remembered it's also possible to attach stuff there in ENWorld.
 

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