specialties specialties

Graf

Explorer
For some reason I can't remember I was thnking about specialist wizards.

Two wizards, we'll call them El and Mer are hanging out. They grew up together and studied Divination under the same master (they're both diviners).
Mer was a wise sort of guy and didn't really see the need in making things explode. He can't cast evocation spells. he can't even look at an evocation school and understand it.
El's a Diviner but he loves blowing things up. He's got no knack for enchantment spells. He says its because he's honest For whatever reason Enchantment/Charm spells are Greek to him.

Now, this doesn't make too much sense to me as a story. But it happens all the time in D&D. I'm morally opposed to changing rules unessessarily but I had to wonder if there wasn't a better way that didn't involve a lot of new mechanics.

What if specialization worked like this:
specialists get the same number of spells as wizards of the same level (no bonus spells) however spells of your specialization were easier for you to understand.
A specialist memorizes (& casts) a spell of his/her school as if they were one level lower (1st level spells don't move down, neither do cantrips). Spells of their 'prohibited' school are treated as two levels higher.
[In addition each caster gets the feat heighten spell for their school only. so they can always choose to improve their spell to its normal level for DCs and so forth.]

[edit: remembered why]
I recently had a near TPK from an 8th level PC Evoker who suddenly had an involuntary change of heart after hasting himself. The whole party went down in 1 round (two fireballs DC 24). Except the monk, he couldn't get through the wizard's sheild to grapple and played 'catch the magic missile & go to negative hit points' the following round.
A 3d6 fireball from a specialist at 3rd level doesn't really bother me but I could see how it could upset others.

Comments?
 
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Hehe El and Mer, cute!

I kinda like your take on specialization but I think perhaps you change it too much. I would suggest making opposite school spells to be 2 levels harder as you suggest, but not the other things you changed. In addition I would limit the number opposite school spells you could learn, and greatly increase the time it took to understand them enough to add to your spellbook, and research.
 

I dont object to your house rule idea. On the other hand, I frankly don't see the problem with things as they are. El and Mer seem like perfectly delightful characters with very interesting reasons for avoiding certain types of spells.
 

Dragongirl said:
I would suggest making opposite school spells to be 2 levels harder as you suggest, but not the other things you changed. In addition I would limit the number opposite school spells you could learn, and greatly increase the time it took to understand them enough to add to your spellbook, and research.

Keep all those extra fireballs huh? Giving them back the opposition schools seemed to require taking something away. (though I suppose whether they were really losing something would be debatable...)

Maybe the opposition spells should always be considered cast at the minimum original caster level. (so a fireball from Mer always does 5d6). This, of course, penalizes some schools more than others though.
 

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