That would be nice.Szatany said:From simplicity standpoint, they could remove two zeroes from each number as well.
Whizbang Dustyboots said:That would be nice.
I'd assume the XP chart will look a lot like p.214 of Unearthed Arcana, personally.
Wulf Ratbane said:1000 xp to Level 2 is a sacred cow.
Wulf Ratbane said:If monsters have both a level and an XP value, you can assume that the level indicates the baseline "safe" level at which you should use it.
Wulf Ratbane said:It will probably also serve as in indicator of when the monster stops being worth any XP at all (i.e., 8 or more levels less than the average PC level).
Wulf Ratbane said:I'm not sure where you're getting the 10 encounters to level up figure, though. In 3e, that number is 40/3 (or 13.33333333...). Certainly, they could change this.
Wulf Ratbane said:1000 xp to Level 2 is a sacred cow.
GlassJaw said:Sacred as in introduced in 3.0?
Szatany said:From simplicity standpoint, they could remove two zeroes from each number as well.
GlassJaw said:Sacred as in introduced in 3.0?
The Souljourner said:The reason I think this number will go down, is because that was 13.333 *really easy* fights. Fights of your CR were a breeze, and boring to boot.
The only reason a CR of your level fight was so easy was because after three of them your wizard and cleric had expended most of their resources, so the last one would actually be hard.
Then again, maybe they'll make all the encounters harder and *not* lower the encounters per level. I don't remember where they came up with the 40/3 number, but it seemed like a progression they liked.... it just didn't work, because no one used easy fights, they used hard fights, which gave a lot more XP and were a lot more fun.
So, assuming they still want 13.33 fights per level,
I'd say that we'll see levelling slow down some,
since the average "hard and fun" fight will be worth relatively less XP. (before it would be a CR+2 fight, and now, that'll be an "average" fight)
That's why 4e will have slower levelling... 1 orc isn't considered an average encounter anymore.... 5 are.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.