Jester David
Hero
I just recieved my Rise of the Runelords Anniversary book today and it seems to have a similar formatting. Let me be clear that is what this topic is referencing, a revision of the core book with the new formatting they seem to be using. I'm not saying one way or the other if they should incorporate a new monk class or whatever.
It's interesting to think about what they could do with the Core book if they opted to reprint.
The size and price of the Core Ruebook is daunting. It's nice being an almost compete game in one volume, but having so much GM info makes it unnecessarily hefty for players.
Upon thinking if it thought experient style, here's what I'd do. First, sell off the remaining stck of the Core Ruebook and Advanced Player's Guide. Put both books on the Paizo site for free.
Re-release the core rules as three book.
You have the much smaller Core Rulebook, with the rules for playing, and the expanded options from the APG. Additionally, there are all the core races with simple sub-race options and favoured class options. And maybe eight classes: the big 4 (fighter, wizard, cleric, rogue) and a couple others (let's say paladin, ranger, sorcerer, and barbarian). With the best archetypes from the APG included. As well as the best feats and spells.
Then you have the larger expanded class book, with all the other core classes from the original Core Rulebook as well the base classes from the APG. This is everything else.
Keep equipment simple in both. That's what Ultimate Equipment is for.
Finally, you have the Gamemaster's Handbook, with the rules for running and the best advice from the GMG.
Keep revisions small and just improve the books, but don't make changing over seem mandatory or needed. Correct and tweak at most, and release errata for the old printings (including the updated free PDFs of the old copies).
This helps make the game accessible with a lighter, smaller, cheaper Core Rulebook. You can stick to that and play easily, but the other book is a nice expansion.
Plus, it makes the APG ideas a tighter part of the core, less a seconary addition that might not mesh easily with the formatting of the classes.