Speculation -- PHB races to get mental stats bonuses

Zzyzx

First Post
Baseless speculation: I think that in the 4th edition Players' Handbook, there will be at least one race (eladrin, with the wizarding focus) that gets a mental ability score bonus (Intelligence, in this case).

Why do I think so:

Assumption 1. In the past, the argument against mental stats bonuses seemed to revolve around the importance of a single ability to spellcasting. If a PHB race had a bonus to Wisdom, everyone building a cleric or druid would feel overwhelming pressure to take that race. I don't know if I believe it, but it seems to me that the designers did.

Assumption 2. This pressure did not exist for physical stats -- there were plenty of non-half-orc barbarians and fighters and plenty of non-halfling rogues in 3.xed.

Assumption 3. Casting in 4ed will look more like "standard" combat did in 3.xed. There will be hit rolls for attack spells, criticals, etc.

Conclusion. In 4th ed, with the pressure off, there will be more lee-way for mental ability score bonuses. So, eladrins with a bonus to Int.

Effect. With the changes in halflings' flavor away from hobbits, I don't think I will ever see the bonus to Wisdom that I seem to remember from at least one edition. But I really like mental ability score bonuses and penalties to help with role-playing -- in this case to help explain that halflings were simpler, more "grounded", and less likely to be mentally dominated.

For example, a member of a race with a bonus to Int might be more likely to use intellect to solve problems, even if Int was not a high stat. That is just how that race is "wired" to think. A member of a race with a bonus to Cha would default to focusing on a social way to solve problems. A member of a race with a bonus to Str and a penalty to Int and Cha would be more likely to just start knocking heads together (i.e. half-orcs).

This helps to avoid the problem of elves, etc. acting just like humans. My players could use some more framework to build alternate racial psychologies.
 

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Well, it's not like every fighter was a half-orc, and the majority of fighters just need strength and constitution, in the same way that wizards just need intelligence and constitution.

I would have had no problem with elves getting a bonus to intelligence in 3rd ed - it made little sense that they had "favoured class: wizard" and very little in their race to recommend them becoming wizards.
 

Zzyzx said:
Assumption 1. In the past, the argument against mental stats bonuses seemed to revolve around the importance of a single ability to spellcasting. If a PHB race had a bonus to Wisdom, everyone building a cleric or druid would feel overwhelming pressure to take that race. I don't know if I believe it, but it seems to me that the designers did.

Assumption 2. This pressure did not exist for physical stats -- there were plenty of non-half-orc barbarians and fighters and plenty of non-halfling rogues in 3.xed.

Assumption 3. Casting in 4ed will look more like "standard" combat did in 3.xed. There will be hit rolls for attack spells, criticals, etc.


How does that saying go again? Assumptions are the mother of all ...half-fiends?

jk. ;]
 


Zzyzx said:
Assumption 1. In the past, the argument against mental stats bonuses seemed to revolve around the importance of a single ability to spellcasting. If a PHB race had a bonus to Wisdom, everyone building a cleric or druid would feel overwhelming pressure to take that race. I don't know if I believe it, but it seems to me that the designers did.

It's also possible that in 4e none of the caster classes will be based on a single mental stat. In SW SAGA, the Jedi need both Wis and Cha.

Also, the Class article on Fighters mentions that some fighters will need Wis for their maneuvers. So a Wis bonus race might be a good option for the fighters as well.
 

Works fine in SW Saga.

Can't see why it wouldn't work well in a similarly well designed system. :)

Cheers, -- N
 

I have a little house rule that I haven't actually got around to implementing, but will next time we have to make characters. All races get a +2 to any chosen stat and -2 to any chosen stat, but with some restrictions. A Dwarf (normally +2 Con, -2 Cha) can put his +2 into any stat except Charisma and his -2 into any stat except Constitution. Keeps some of the flavor of the race but opens up to more race/class combos we might not see otherwise.
 

I think Wizards have been getting away from the idea of "Mental Stat Bonuses=Ownage" for a while now anyway. So I'd be suprised if none of the core races get a mental stat bonus in 4th edition.
 

Gnomes- +2 INT, -2 WIS, just like in AD&D
Dwarves- +2 CON, -2 Dex-- none of this soft-pedal CHA penalty stuff.
 

I think we're thinking in 3E paradigms. =)

4E supposedly has a bigger impact on your race, so we might get multiple stat bonuses at different levels as you go up in level. Like the dwarf might get +2 Con at 1st, 4th, 8th, 12th, 16th, 20th, etc. level. Or perhaps a race with favored class: wizard will get a different mechanic for "powers" such as a re-roll or something else entirely.
 

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