darthkilmor
First Post
Gwaihir said:Are there any Feats that increase base movement rate?
Houserule: We made a Run skill, every 5 points gives you +5 movement. Seems to be working out pretty well so far, for what its worth.
Gwaihir said:Are there any Feats that increase base movement rate?
Why? The feat can't be taken more than once. The only side effect it creates is +4 to Jump (yay). You could name it a competence bonus, if strictly necessary.Shin Okada said:Because unnamed +10 bonus to land speed is too good?
Even most class features (like those of Monk and Scout) are enhancement bonus.
The answer is pretty obvious. But I will tell you anyway... *looks surprised* Holy sh**, look at that flying cow over there! *runs away while Klaus is distracted*Klaus said:For the life of me, I can't imagine why Dash gives +5 to land speed instead of +10.
Huh? Where?!Mustrum_Ridcully said:The answer is pretty obvious. But I will tell you anyway... *looks surprised* Holy sh**, look at that flying cow over there! *runs away while Klaus is distracted*
Klaus said:Why? The feat can't be taken more than once. The only side effect it creates is +4 to Jump (yay). You could name it a competence bonus, if strictly necessary.
I don't think it's a matter of cost. One level of Barbarian grants Fast Movement, plus a d12 hp and 4+Int skill points, a +2 bonus to your Fortitude Save, increases your BAB by 1 and grants you Rage. I think it's far too much for just wanting to increase your speed.Shin Okada said:Well, a level of a class is more costly than a feat in many cases, especially when the said class has alignment or other restrictions. So, I'd rather think barbarian's fast movement is a very special exception. Monk has much flashy numbers at higher levels but it's bonus is enhanced bonus, thus do not stack with magic items and such. A simple feat, which gives +10 ft. which stacks with any other abilities and spells, will be no brainer. The difference between a speed 20 dwarf and a speed 30 dwarf is actually BIG, in my experience.
It would be a no-brainer for people wanting fast characters, but to those who rely on full attacks (so to be no more!), +10 movement doesn't mean anything.Shin Okada said:Well, a level of a class is more costly than a feat in many cases, especially when the said class has alignment or other restrictions. So, I'd rather think barbarian's fast movement is a very special exception. Monk has much flashy numbers at higher levels but it's bonus is enhanced bonus, thus do not stack with magic items and such. A simple feat, which gives +10 ft. which stacks with any other abilities and spells, will be no brainer. The difference between a speed 20 dwarf and a speed 30 dwarf is actually BIG, in my experience.
Take a second level, grab some two handed weapon and head over to Scout. Fastest way to Imp Uncanny Dodge and the GREAT CLEAVE & FPAATT machine with Leap attack and Improved Skirmish. Thanks to the usual scout tactic, you don't need to exchange full attack actions with anyone while dishing out the full big heap of damage everyone expects you to.Mustrum_Ridcully said:I don't think it's a matter of cost. One level of Barbarian grants Fast Movement, plus a d12 hp and 4+Int skill points, a +2 bonus to your Fortitude Save, increases your BAB by 1 and grants you Rage. I think it's far too much for just wanting to increase your speed.
Klaus said:It would be a no-brainer for people wanting fast characters, but to those who rely on full attacks (so to be no more!), +10 movement doesn't mean anything.