SPEED in WOIN & Other Changes

Morrus

Well, that was fun
Staff member
This stuff has been tried briefly in my playtests, but should not be regarded as playtested yet. I would appreciate feedback if you do playtest it!

[h=4]SPEED[/h]
There's been some playtest observation that SPEED is not scaling correctly for advanced characters.

My current playtests are using STR dice plus AGI dice plus running skill dice to calculate SPEED.

Thus a character with 6 STR (3d6) and 4 AGI (2d6) and one rank in running (1d6) has a SPEED of 6.

Small creatures suffer a -1 penalty to SPEED.

For climbing, swimming, etc. replace the running skill and halve the final total unless a career tells you otherwise.

[h=4]Human LUCK[/h]
Humans now have a new ability. When advancing a career grade, they may always choose to substitute a LUCK advance for any one of the indicated attribute increases (but only one).
 
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An interesting non-change.

If you lay out a character sheet or worksheet so skills are divided into attack, vocational, and defense, people approach character generation entirely differently.

That's odd. But a lesson learned - I should reflect that in the default character sheets.

That may not be the best division of those skills (it's just the one I tried), but it certainly has a different effect to when they're all listed together. We got *very* different character types out of it.
 

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