Speedbumps cost 50k gold

Gargoyle

Adventurer
I love rituals. It's a good way to open up utility spellcasting to everyone while still making it easier for traditional spellcasters (er...uh. and...praying people).

But I was disappointed with the gold requirements for the raise dead ritual, especially the rapidly increasing amounts.

Ritual excerpt

I guess 50,000 gp is no big deal for an epic character, but I was hoping to avoid having high level automatically == rich. The comment about death being a "speed bump" to epic characters had me expecting a lower or same gp requirement for paragon and epic characters, not a higher one.

I guess it's easily house ruled. In some of my campaigns I'll want raise dead to be less prevalent than the default campaign anyway, and I'll try it as written for a while.
 

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Gargoyle said:
I guess 50,000 gp is no big deal for an epic character, but I was hoping to avoid having high level automatically == rich.
Well, perhaps other epic destinies have death-defying abilities akin to the Archmage? If yes, it'd mean that the FIRST death each day is a speedbump. THEN it starts to sting.

Cheers, LT.
 

D&D is always going to have bling. Therefore, the default rules are going to have to take into account that bling. People who want a less bling-heavy campaign (like me) have to work around that.
 

Gargoyle said:
I guess 50,000 gp is no big deal for an epic character,.

you might be wrong there. Its up to the DM to keep money-related decisions relevant throughout the game. the PC should ALWAYS want more gold b/c he cant yet afford all the gear he wants.

i see a death setting them back the purchase price of an on-level magic item. seems fair.
 

phil500 said:
you might be wrong there. Its up to the DM to keep money-related decisions relevant throughout the game. the PC should ALWAYS want more gold b/c he cant yet afford all the gear he wants.

i see a death setting them back the purchase price of an on-level magic item. seems fair.

That's part of my confusion...if it's a "speed bump" it's a pretty harsh one.
 



Gargoyle said:
But I was disappointed with the gold requirements for the raise dead ritual, especially the rapidly increasing amounts.

Ritual excerpt

I guess 50,000 gp is no big deal for an epic character, but I was hoping to avoid having high level automatically == rich.

Well they have to price it at something, and the chances are they're going to do it according to the core wealth assumptions, not Gargoyle's non-standard poor high level adventurers campaign!

It's an easy number to change; no need to be disappointed. Just drop a zero or something.
 

The Economy and Rewards article said that;

at 5th level (heroic), it takes 2.5 encounters to make enough money to afford the 500gp.
at 15th level (paragon), it takes 1 encounter
at 25th, it takes less than 1 encounter.

All you need to do is ensure that you alter all the money amounts or (and this would be my suggestion) simply require that many encounters without reward to get the rare unguents needed to perform the ritual.

Preferably in advance, otherwise you need a temp character for the player.
 

Simon Marks said:
The Economy and Rewards article said that;

at 5th level (heroic), it takes 2.5 encounters to make enough money to afford the 500gp.
at 15th level (paragon), it takes 1 encounter
at 25th, it takes less than 1 encounter.

All you need to do is ensure that you alter all the money amounts or (and this would be my suggestion) simply require that many encounters without reward to get the rare unguents needed to perform the ritual.

Preferably in advance, otherwise you need a temp character for the player.

Thanks, this is the piece of the puzzle I was missing. I just didn't realize how much income the default was.
 

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