I realize that grind is a serious issue, and I respect efforts to deal with it, but I would rather have a combat drag on longer than necessary than have the DM poking me with a stick and yelling "faster faster" when i'm trying to think.
If I [a hypothetical "I"] appear slow to decide, it might be that a) I'm just slow -- it's how I am, b) there are a lot more options and considerations than you realize, c) I am trying to figure out what my character would do, or d) I am one of those people who freeze up when everyone glares at them and taps their feet in annoyance.
Too many of the "solutions" suggested amount to punishment. Our society already has too many sticks and not enough carrots -- we don't need to import sticks into what is supposed to be a game.
Since I ordinarily find myself in alignment with Prestidigitalis, I have to review my ways. I note, too, that no carrot was offered after dismissing the stick.
I realize that grind is a serious issue, and I respect efforts to deal with it, but I would rather have a combat drag on longer than necessary than have the DM poking me with a stick and yelling "faster faster" when i'm trying to think.
If I [a hypothetical "I"] appear slow to decide, it might be that a) I'm just slow -- it's how I am, b) there are a lot more options and considerations than you realize, c) I am trying to figure out what my character would do, or d) I am one of those people who freeze up when everyone glares at them and taps their feet in annoyance.
Too many of the "solutions" suggested amount to punishment. Our society already has too many sticks and not enough carrots -- we don't need to import sticks into what is supposed to be a game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.