punkorange
First Post
how would one go about speeding up combat without pissing off players. When I give them the whole, "this is combat, you have to be quick" routine, they reply with, "Our taking time with our turns is the equivelant of our characters having natural instincts for combat and the ability to make tough choices in split seconds"
I have had some four hour sessions with one encounter because of this, but it isn't always a problem as some nights run smooth as silk.
I have had some four hour sessions with one encounter because of this, but it isn't always a problem as some nights run smooth as silk.


