Thanks for the link, useful advice.JustinA said:I actually just wrote a short essay on this: "Random DM Tips: Running Combat"
http://www.thealexandrian.net/creations/misc/running-combat.html
Justin Alexander
http://www.thealexandrian.net
Thanks for the link, useful advice.JustinA said:I actually just wrote a short essay on this: "Random DM Tips: Running Combat"
http://www.thealexandrian.net/creations/misc/running-combat.html
Justin Alexander
http://www.thealexandrian.net
Sadly, my players will not allow for thisSomeone said:...delay experience gaining...
...
...leave rules arguments for later.
Wish there was some way to get people to do that, but those things are usually what slow down combat.Thanee said:PCs: Know your characters, don't have to look up anything during your action. Decide what you want to do, while the other actions are resolved, don't start thinking when your turn comes up.
Bye
Thanee

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.