DeadDM
First Post
Yes, combat can be slow at times for variable reasons. I use 3.5 and all players have levels in some kind of spell caster.
I make it mandatory that if a player wants to cast a spell, he better have the player's handbook open to the spell and be ready to answer my questions on save DCs, duration, range, etc...
One time, with four player's with 20th level characters fighting some ice devils, and pit fiends, 3 rounds took an hour (counting the set up).
YEAH, let the players win. Just say, "This is taking too long, He's dead already."
I make it mandatory that if a player wants to cast a spell, he better have the player's handbook open to the spell and be ready to answer my questions on save DCs, duration, range, etc...
One time, with four player's with 20th level characters fighting some ice devils, and pit fiends, 3 rounds took an hour (counting the set up).
YEAH, let the players win. Just say, "This is taking too long, He's dead already."