G'day, all!
Just wondering what people thought about the following issue:
In 1st edition, spell descriptions were often quite vague, allowing quite a bit of wriggle room for DM adjudication.
In 3rd edition, spell descriptions are a lot more precise, describing exactly what the spell can do.
In a game like Magic: the Gathering, there's no wriggle room at all. Spell cards do *exactly* what they say they do.
I've noticed that in 1e, you could do things with spells and things that would blind-side the DM.
I've also noticed that this happened in 3rd edition, with unexpected uses of these quite defined powers. Often in combinations with other abilities (feats, racial, etc.)
In Magic, it's all about finding the interesting combinations of abilities.
However, where do you stand on this issue? Do you prefer things being precisely defined? Or do you prefer more room for the DM and players to expand the boundaries of a spell or ability?
Cheers!
Just wondering what people thought about the following issue:
In 1st edition, spell descriptions were often quite vague, allowing quite a bit of wriggle room for DM adjudication.
In 3rd edition, spell descriptions are a lot more precise, describing exactly what the spell can do.
In a game like Magic: the Gathering, there's no wriggle room at all. Spell cards do *exactly* what they say they do.
I've noticed that in 1e, you could do things with spells and things that would blind-side the DM.
I've also noticed that this happened in 3rd edition, with unexpected uses of these quite defined powers. Often in combinations with other abilities (feats, racial, etc.)
In Magic, it's all about finding the interesting combinations of abilities.
However, where do you stand on this issue? Do you prefer things being precisely defined? Or do you prefer more room for the DM and players to expand the boundaries of a spell or ability?
Cheers!