Spell combos.

freebiewitz

First Post
I'd like to know a few good spell comboes, I have a level 6 druid and I come up with good spell comboes however I have not as of yet chosen the quickened magic feat which is dumb considering the stuff I pull off.

So anyhow I'd like to know a few good spell combos, If you're going to say the spells please also state what level spell it is and which class, I'm not afraid to multiclass.

Example.

Lv1 Dru: Entangle + Lv1 Dru: Touch Flame = Lv1 Druid Fire AOE
 
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I found some combos that may sound good to you : (have never used them though)
Call Lightning/Call Lightning Storm + Cloudburst
Boost your damage to d10 by casting cloudburst beforehand.

Call Lightning/Call Lightning Storm + Weather Eye
Predict when you'll be able to get the additional damage without having to cast cloudburst.

Call Lightning/Call Lightning Storm + Summoning of Air Elementals
Same as the cloudburst combo with less duration, and add an elemental.

Summoning Spells + Animal Growth + Augmented Summoning

Storm Rage + Whirlwind or some other wind based spell
When facing other casters, you can cast, but they have to make concentration checks


Greater Magic Fang + Natures Favor
Massive bonuses for your animal companion

Boget Begun + Chain of Eyes
Turn 25 exp into a familiar you can see through.

Wall of thorns + Woodland stride
Not so much a spell combo, but it's a wall you can go through but your enemy can't.

Energy Immunity/Energy Resistance + Fireseeds
Add in a prayer bead and Orange Ioun stone for even more hurt

Shambler + call Lightning
I'm sure this combo is well known by now, but it gets 10d4 con.


Shambler + Thunderhead
Same as above, but better.

Shapechange + Animal Companion

Quill Blast + Baleful Polymorph/Finger of Death
Increase the chance the opponent will fail the save against your Save or Die.

Flaming Sphere + Call Lightning
Basic Druid Blasting. 2 spells 5d6 per round.

Greenbound (lost empires of faerun) summons + obscuring mist in dungeons or vs landbound critters

Mountain Stance + Foundation of Stone
Add caster level + 4 to prevent bullrush or trip and +2 AC (all unnamed bonuses)

Spirit Jaws + Icelance
Use Spirit Jaws to grapple and pin a foe, then conjure an Icelance just for the look on the foe's face and attack it: near auto hit: if it is stunned, move the spirit jaws to a new opponent and continue pounding on the now stunned foe.

Faerie Fire + Obscuring Mist
Give your party concealment, but retain you ability to attack the target.

Snowsight + Obscuring Snow (Frostburn)
Total Concealment vs non-adjacent. Concealment Vs adjacent foes. No hinderance for you.


I hope i have helped you with all this stuff :p
 

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