Is it just me and my campaign, or do the spell costs in the "equipment list" of the 3.5 PHB seem too low?
Admittedly, I'm running a slightly low-magic campaign. There's magic all over the place, but I'm trying to limit access to "Raise Dead" and similar resurrection spells, by making them harder to use and adding a caster XP cost (100 XP per level of the raised person).
So now the players want to find a temple to raise one of the party from the dead, which I've already established is something that only really rich people can afford to do. (Seems like the way the world works...) But when I look in the PHB, the cost for a 5th level spell by a 9th level caster is only (9x50) = 450 gp! Ack! Way too cheap!
Also, I don't see any rules in the PHB factoring in additional cost for spells which cost XP. I don't know if I'm just missing these, since it seems pretty clear that a caster would charge more for a spell that'd cost them precious experience points.
It seems sort of reasonable that a 1st-level spell like "Cure Light Wounds" would only cost about 10 gp to get cast, but personally, I'm included to think that the spell costs should get exponentially higher above first level... like this...
1st level = caster level x 10 gp
2nd = caster level x 20 gp
3rd = caster level x 40 gp
4th = caster level x 80 gp
5th = caster level x 160 gp
This still doesn't make it as expensive as I want it to be for story purposes, but it's a slight "improvement."
For this particular campaign, I'm thinking of just flat-out multiplying the base cost for "Raise Dead" by 10 -- so it costs 4,500 gp.
Does anyone else think the existing spells are a little cheap? I know I'm sort of on my own here in my own campaign's specific mindset/rules-set, but I was kind of surprised to find that "Raise Dead" cost a mere 450 gp, when a 2nd level potion costs 300 gp...! :/ Like being able to swig a potion by yourself, instead of going to find a cleric, is worth so much extra money...
Jason
Admittedly, I'm running a slightly low-magic campaign. There's magic all over the place, but I'm trying to limit access to "Raise Dead" and similar resurrection spells, by making them harder to use and adding a caster XP cost (100 XP per level of the raised person).
So now the players want to find a temple to raise one of the party from the dead, which I've already established is something that only really rich people can afford to do. (Seems like the way the world works...) But when I look in the PHB, the cost for a 5th level spell by a 9th level caster is only (9x50) = 450 gp! Ack! Way too cheap!
Also, I don't see any rules in the PHB factoring in additional cost for spells which cost XP. I don't know if I'm just missing these, since it seems pretty clear that a caster would charge more for a spell that'd cost them precious experience points.
It seems sort of reasonable that a 1st-level spell like "Cure Light Wounds" would only cost about 10 gp to get cast, but personally, I'm included to think that the spell costs should get exponentially higher above first level... like this...
1st level = caster level x 10 gp
2nd = caster level x 20 gp
3rd = caster level x 40 gp
4th = caster level x 80 gp
5th = caster level x 160 gp
This still doesn't make it as expensive as I want it to be for story purposes, but it's a slight "improvement."
Does anyone else think the existing spells are a little cheap? I know I'm sort of on my own here in my own campaign's specific mindset/rules-set, but I was kind of surprised to find that "Raise Dead" cost a mere 450 gp, when a 2nd level potion costs 300 gp...! :/ Like being able to swig a potion by yourself, instead of going to find a cleric, is worth so much extra money...
Jason