D&D 5E Spell & Crossbones

OOC: Apologies here too for being absent. Hopefully I can keep up now. :)


Katerina takes a deep breath as the coward pirates run off before the group a chance to take care of them. They'd be back, she was sure of it. She listens to her allies talk of tattoos and of the curse while she retrieves Bella from behind the large armoire. She snaps out of her thoughts when Nia questions her.

"du Tourbillion requests our presence lo antes posible (as soon as possible). I think we should get to him quickly, there is more to him then he let on, and I have many questions for him. I'm not positive what we should do with this one," she kicks him with the toe of her boot. "I do not believe he will be forthcoming with us. But I do think it's worth a try. He looks too pesado (heavy) for us to carry down this hill. I will gladly listen to suggestions on this."

She pauses again, wondering if she could trust all of her new friends. They did stick by her earlier. "Si, I do have a place we can stay. My father has always kept small safehouses outside of these towns. There is one here not far."
 

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Nia nods. "Good. Wit your permission, we should go to da safe house first. D'avard is a paid tug...I doubt he has true loyalty, so he may well talk. If not...dere are odder ways he can be of use to us, perhaps. Once dere, we ken split up maybe. Some visit Tourbillion. Some stay."

"We ken talk about it more den."
 
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The Tengu King cocked his head, then spread one arm and held the other to his chest, bowing demurely. "Lead the way, mademoiselle," said a deep baritone voice that seemed like it could have come from anywhere but the small, crooked bird-thing before her.
 

Katerina looks at the creature critically, but only for a moment. "Very good. Bring your friends if it pleases you." She looks around the ruined room. "Apologies for the mess. I don't think you'll get it cleaned up." She scratches her monkey behind her ear then heads to the door. "Is anyone hurt? If not we proceed. We should also be prepared for other ambushes out there, we don't know for certain those ruffians are gone."


OOC: OOC: Katerina will lead the crew to the unassuming "safe" house. I picture it with some kind, old people that her father took care of caretaking at the house so it's not totally rundown, but I'll leave that up to you [MENTION=20323]Quickleaf[/MENTION].
 


OOC: OOC: Leaving him tied up and I believe Nia wanted to bring him with us. So, I guess the dwarves have something to carry lol.
 

The Safehouse

With Caillou’s pockets impossibly stuffed, the black beaked hooded “Tengu King” is followed by his retainers - the Romani Lorelei and the inestimable kobold Mr. Magnusson with his arms full of satchels and ledgers.

D’avard proves a hefty load to bear, so Teague lends a hand to Old Zef and whoever else is up to the task as Katerina leads their way from the house on the hill. Traces of gunpowder smoke linger, and you can catch a bit up on the slope above the house, hinting that there was a hidden gun in the jungle.

As you wend your way thru the moonlit jungle, you come across a bloodied bandana there or a jammed pistol here - signs of the pirates who fled the fight. There are no other traces of them, nor do they make an attempt to rally an ambush. Songbirds coo in the Caribbean trees as a spray of rain pelts down on you. Thunder rumbles in the distance as the storm stays offshore; by the looks of it the weather should clear by the late morning.

During your trek, D’avard begins to stir, but a blow from Nia’s shillelagh is enough to render him unconscious again.

The safehouse appears more to be a launders house and that’s precisely what it is. The sun is just beginning to creep above the horizon around 5 o’clock in the morning when your bedraggled and wounded party approaches. Marm, a weathered laundress with ruddy cheeks and bun of wild grey hair, is hanging up a wet sheet when she sees you. “What in the devil? Oi, is that you, Blackheart’s daughter? Katerina? Come here, and let old Marm get a look at you! You’ve turned into a lovely young woman. But filthy!” She clucks her tongue at the state of their mud, gunpowder, and blood covered clothes.

A beanpole thin old man with a worn sailor’s cap sits smoking on the front porch with an exceptionally clean daschund hound gnawing at a bone by his feat. “They ain’t come to listen to your bleating, Marm, just look at their state and that big bloke they’ve got tied up. They’ve come to use the cellar safehouse, I reckon.”

Puffing up her bosom indignantly, Marm waggles her finger, ”Now, Ebenezer, just cause they’ve been out pirating don’t mean they wouldn’t enjoy some civil conversation and a clean pair of clothes. Isn’t that right?” Smiling insistently, Marm turns to Nia and Caillou - whose clothes might be described as the most disheveled - for support in her matrimonial feud.

”Oh, aye, why don’t you whip up some sea biscuits and gravy for them while you’re doing their laundry?” Quips Ebenezer grumpily.

Taking his response at face value, Marm nods, “You’re right, Ebenezer, I should put some in the oven. Now, dwarves like sea biscuits and gravy, don’t they?” She inquires of Old Zef.

“Nah, Marm, dwarves live half on rum and spitfire, every old salt knows that. Come up here and smoke with me, Mr. Dwarf, and we can avoid these chatty Cathies.” He beckons Old Zef over with his pipe hand.

Huffing in irritation, Marm beckons you to follow, unlocking a door behind the main house that clearly hasn’t been opened in years as it takes a firm kick to get it open. She lights an oil lamp and shows you down to a large stone cellar littered with empty barrels and cheap treasures that Blackheart never thought to collect, the only other furnishing a table and chairs. Coils of rotting hemp rope hang from the walls. A thin bit of dust coats everything, and puddles of water have formed in some parts.

OOC: Anyone searching the safehouse can find a Random Trinket (roll on any table you like), or cheap seafaring equipment like a belaying pin, a sounding line, or hemp rope.
 
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