Ok, one issue we have always had problem with is that the difficulty to resist a caster's magic has little to do with the caster themselves. Now, in 3rd edition, we start to get some of that, in the form of stat mods, but the majority of the difficulty (in low and mid levels) comes from the spell... not the caster. This creates the odd assertion that someone who has practiced with and trained with something like Charm Person gets no better with overcoming the wills of their targets (except by boosting stats or buying a feat).
But 3rd has a mechanic for such things... monsters use it with their spell like abilities. Why not base Saves on 10+ 1/2 the caster level + stat? It seems like it would be easier to figure as the number would not change with every spell, and it keeps a high level caster from disregarding their lower level repitiore.
So, has anyone tried this? If so, what were the implications? Did it work, is it broken? I realize that higher level casters have little chance of any of their spells failing against lower level targets but... well... this seems obvious. A higher level fighter will almost always hit a lower level one, and typically do more damage.
Thoughts?
But 3rd has a mechanic for such things... monsters use it with their spell like abilities. Why not base Saves on 10+ 1/2 the caster level + stat? It seems like it would be easier to figure as the number would not change with every spell, and it keeps a high level caster from disregarding their lower level repitiore.
So, has anyone tried this? If so, what were the implications? Did it work, is it broken? I realize that higher level casters have little chance of any of their spells failing against lower level targets but... well... this seems obvious. A higher level fighter will almost always hit a lower level one, and typically do more damage.
Thoughts?