Re: Re: Spell Detente'
Tom Cashel said:
No matter how many times I read it, I just can't conceive of playing D&D with anyone who gets really, truly angry when something unfortunate happens to their character. People like that are asked to leave and not invited back.
None of my players do, but it's a fun-stealer. In general, it's viewed as a 'DM screws the players' spell, as it costs them much more than it does the NPCs, from a metagame standpoint. When I said angry, I should have said was 'not happy'. But I can see how somone who's invested 3 years of weekly games might be disappointed at the loss or severe disabling of a character. Especially to a single bad die-roll. Different folks have different tastes.
Darkness said:
I don't think I understand why you would do that, WizarDru.

If I consider a spell more trouble that it's worth for a certain world, it just doesn't exist, or is modified to fit better, in that specific campaign world (and maybe others, as the case may be).
Otherwise, it's available and NPCs might use it. And if the PCs choose not to use a spell they have access to, that's their choice...
*shrug* If it's causing problems, fix it or eliminate it. If not, let it be used.
Well, a couple of reasons. One, I worry, perhaps needlessly, that some spells, like Time Stop, would become 'must haves'. As it is, I've nerfed Time Stop fairly severely, so it's not nearly as valuable.
Mostly, I don't like limiting the player's options. If I thought it would mess up the game, I would outlaw it in a moment. After a reasoned discussion of Blindness/Deafness, we decided it wasn't a problem, for example. There was also never a conscious decision by either party to treat them that way, per se. It was more of an evolving issue of the course of a 3-year game. Time Stop wasn't worth worrying about until 17th level rolled around. The number of NPCs who can actually use such power in my game is quit small as well, so it's really something of a non-issue. I was more curious if anyone else had experienced a similar situation.