Spell Detente'

There is an unspoken agreement of "don't use Harm", "don't use Telekinesis on a cartload of arrows" and "don't Polymorph the fighter in a giant" in my group. In return, I don't do the same. They are all cheesy tactics anyway, which will be eliminated in 3.5e, thankfully.
 

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Hey, just cause there's no drow don't mean you can't use Driders. I use 'em extensively, call 'em "Arachne," and have them as a full-fledged race.

Also, I didn't think Freedom of Movement would work on a web, since the magical effect doesn't affect the PC's directly...basically, I thought FoM worked only on things that also allowed SR to work...stuff like Hold spells, but not stuff like Webs or pits.
 

We also have house-ruled that all teleportation spells and time stop cannot be used...with the exception of the "word of recall" cleric spell. Even wish spells don't grant teleportation. There are portals, however, that we have yet to use.

We just view it as a world issue - in OUR campaign, the world does not have teleportation/time spells...which also rules out the travel domain for clerics. But I personally like this house rule.
 

Kamikaze Midget said:
Hey, just cause there's no drow don't mean you can't use Driders. I use 'em extensively, call 'em "Arachne," and have them as a full-fledged race.

But since I have already used narleths and spider-eye goblins (from CC1), that would be overkill. Enough spider-thingies for now...

Kamikaze Midget said:
Also, I didn't think Freedom of Movement would work on a web, since the magical effect doesn't affect the PC's directly...basically, I thought FoM worked only on things that also allowed SR to work...stuff like Hold spells, but not stuff like Webs or pits.

Well, since it works on water...
 

dagger said:
We use every spell and every spell is used against us. Our DM's are able to adapt to high level spells just fine.

It's not a question of adapting to them, it's a question of certain cheezy tactics becoming dominant in play, which would be considered detrimental to continued fun. You'll notice I don't complain about spells like Maze (which is one of the 20th level wizard's favorites) which offers no save and resistance. The same is true of Imprisonment, harm and a variety of other spells.

In my campaign, scrying is not nerfed, but there are lots of ways to render it somewhat less useful. Mostin's 'Scry-and-Fry' comment nothwithstanding (and it's a classic), there are lots of mitigating factors (and character attitudes) in Wyre that prevent certain tactics from degenerating into repetition, even the b-s-t.
 


I don't have the PHB in front of me so excuse me for asking...

what is wrong with the blindness/deafness spell? Thanks.
 

It's what, a second level spell? And it's permanent. It's not like a "save or die" spell, which is bad, but if a character dies, you can get a new one. It's a "save or have a disabled character dragging down the whole group", and it's available to third level wizards, well before your party will be able to Heal it away.
 

Basic rule: if you constantly use a spell tactic, others may start using it against you. Not necessarily because NPCs have gotten wind of the party's tactics and are prepared for them, but if a spell's that damn effective, every spellcaster worth his pointy hat is going to know about it. If Haste becomes too commonly used for the group, it becomes a commonly used spell for enemy spellcasters as well.

Edit: And it works both ways. As the DM, I can come up with plenty of dirty tricks that could wipe out the party or put them at a big disadvantage. Of course, if it's that devious, turnabout is fair play. The PCs have the opportunity to use it against NPCs as well.
 
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DanMcS said:
It's what, a second level spell? And it's permanent. It's not like a "save or die" spell, which is bad, but if a character dies, you can get a new one. It's a "save or have a disabled character dragging down the whole group", and it's available to third level wizards, well before your party will be able to Heal it away.

Well, dispel is only 3rd as is remove blindness/deafness so there is only a two character level disparity between an offensive wizard spell being and the cleric or wizard spells that remove it.

However the disparity between permanent blindness and 1d3 rounds duration of the same level shorter range hideous laughter is a bit glaring.
 

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