the Jester
Legend
I use a variant xp system that's been very popular with our group because I like to reward roleplaying and because the system as written leads to very rapid advancement. This slows it down just a tad.
First, all monster xp is cut in half.
Second, at the end of each game each player gets a chance to show me how they roleplayed each of four categories: race, class, alignment, and personal. Just using your abilities doesn't count, so you don't get xp for casting your spells per se; but you might for using your spells to further your goals, acquiring new spells, etc. Each category nets a pc (25x character level) xp, so if you get all four you get 100 xp/level. I also give another award for props.
First, all monster xp is cut in half.
Second, at the end of each game each player gets a chance to show me how they roleplayed each of four categories: race, class, alignment, and personal. Just using your abilities doesn't count, so you don't get xp for casting your spells per se; but you might for using your spells to further your goals, acquiring new spells, etc. Each category nets a pc (25x character level) xp, so if you get all four you get 100 xp/level. I also give another award for props.