D&D 5E (2024) Spell Fire Smiter. Ultimate Smite.

Zardnaar

Legend
So a Zard concept build. The basic engine works well enough. Playable from lvl 1. Basic build is Celestial Warlock 6, Devotion Paladin 3. Personally I woukd go Warlock 1-6 first but I can see a Paladin splash.

The Warlocks also the best spellcaster tier 1. Smooth and easy. Builds not to specific so you can take any origin feat.
Key stuff you need.

Agonizing Blast: true strike.
Eldritch Smite (eventually)
Spellfire Adept feat
Radiant Soul (lvl 6 Celestial Warlock)
Sacred Weapon (Oath of Devotion 3)

How you get to lvl 9 is up to you. I would probably go controller 1-6. Basic idea is stacking charisma damage.

True strike. Charisma to hit and damage.
Agonizing blast. Charisma to damage.
Radiant soul charisma to damage.
Sacred weapon. Damage to hit. We are only doing one attack.

Once Paladin levels come into it we want to start looking at comboing Eldritch Smite with Paladin Smite. Spellfire Adept can add up to two of your hit dice to damage. That's potentially 2d8 or 2d10. Much like a Smite you can do it after crit.

Base Damage lvl 6.
1d8+12+1d6 (hex)+1d6 (potentially shillelagh for 1d10)
Eldritch Smite 4d8
Spellfire adept. 2d8.

If you crit. 14d8, 4d6+12.

Lvl 9. +12 to hit. Add weapon style if relevant.

Smites lvl 1. (paladin).
Extra 2d8

Lvl 11 Pal 4/Warlock 7?)
True strike hits 2d6
Shillelagh becomes 1d12
Lvl4 smites
Charisma Becomes +5 (+15 damage).
Base Damage
1d12,+2d6, 1d6 hex, +15.

Work in progress. Thoughts?
 
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So a Zard concept build. The basic engine works well enough. Playable from lvl 1. Basic build is Celestial Warlock 6, Devotion Paladin 3. Personally I woukd go Warlock 1-6 first but I can see a Paladin splash.

The Warlocks also the best spellcaster tier 1. Smooth and easy. Builds not to specific so you can take any origin feat.
Key stuff you need.

Agonizing Blast: true strike.
Eldritch Smite (eventually)
Spellfire Adept feat
Radiant Soul (lvl 6 Celestial Warlock)
Sacred Weapon (Oath of Devotion 3)

How you get to lvl 9 is up to you. I would probably go controller 1-6. Basic idea is stacking charisma damage.

True strike. Charisma to hit and damage.
Agonizing blast. Charisma to damage.
Radiant soul charisma to damage.
Sacred weapon. Damage to hit. We are only doing one attack.

Once Paladin levels come into it we want to start looking at comboing Eldritch Smite with Paladin Smite. Spellfire Adept can add up to two of your hit dice to damage. That's potentially 2d8 or 2d10. Much like a Smite you can do it after crit.

Base Damage lvl 6.
1d8+12+1d6 (hex)+1d6 (potentially shillelagh for 1d10)
Eldritch Smite 4d8
Spellfire adept. 2d8.

If you crit. 14d8, 4d6+12.

Lvl 9. +12 to hit. Add weapon style if relevant.

Smites lvl 1. (paladin).
Extra 2d8

Lvl 11 Pal 4/Warlock 7?)
True strike hits 2d6
Shillelagh becomes 1d12
Lvl4 smites
Charisma Becomes +5 (+15 damage).
Base Damage
1d12,+2d6, 1d6 hex, +15.

Work in progress. Thoughts?

I think it works. It will be a bonus action starved with Shillelagh though. I think you should forgoe Shillelagh on this build and use a Greataxe (with Cleave). That gives you 1d12 for the weapon damage right from level 1.
 

I think it works. It will be a bonus action starved with Shillelagh though. I think you should forgoe Shillelagh on this build and use a Greataxe (with Cleave). That gives you 1d12 for the weapon damage right from level 1.

Yeah ive been having that thought.
How much do i care about an extra 1 or two damage hmmmnn.
 



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