Spell Idea-Blasting many undead (1 more Judge Vote needed!)

jaker2003

Explorer
[sblock=Current Version]
Light of the North Tower
Evocation [Light]
Level: Clr 1, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: Light in your palm
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: Yes
A soft glow appears in your open hand shedding bright light in a 20-foot radius and dim light for an additional 20 feet.
In addition to providing illumination, you can direct rays of light against undead. You can project these rays up to 120 feet by making a ranged touch attack. If the ray hits an undead creature, it deals damage equal to 1d6 +1 point per caster level (maximum +5). An undead creature particularly vulnerable to bright light takes twice the listed damage. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.[/sblock]I'm just waiting for LEW judge approval/condemnation.
 

Bront

The man with the probe
change "twice the listed damge" to "double the listed damage", and YES

Minor semantics issue.
 

jaker2003

Explorer
Semantics amended :)
[sblock=Current Version]
Light of the North Tower
Evocation [Light]
Level: Clr 1, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: Light in your palm
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: Yes
A soft glow appears in your open hand shedding bright light in a 20-foot radius and dim light for an additional 20 feet.
In addition to providing illumination, you can direct rays of light against undead. You can project these rays up to 120 feet by making a ranged touch attack. If the ray hits an undead creature, it deals damage equal to 1d6 +1 point per caster level (maximum +5). An undead creature particularly vulnerable to bright light takes double the listed damage. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.[/sblock]

B4cchus said:
Looks good to me, I vote YES.
Bront said:
2/3 of the way to LEW approval!
 
Last edited:

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