To make it simple. In space during ship to ship combat, you can warp speed when you 1,001 ft away from a ship. For planets taking off you just 1 mile from the surface you left. For landing. Well how much are you going bribe your DM?
For my games I'm going to want it to be higher than 1 mile. I want them to be in space as well. I'll probably just pick an arbitrary 50 miles, since I think most planets are smaller than Earth and on Earth you get to space 62 miles up. For objects in space I'm going to keep it 1 mile. That enables space chases as well as encounters with things in space while you are trying to get distance from a ship or asteroid.To make it simple. In space during ship to ship combat, you can warp speed when you 1,001 ft away from a ship. For planets taking off you just 1 mile from the surface you left. For landing. Well how much are you going bribe your DM?
Why not just keep the 1 mile for Ships and other space objects. You automatically start up to 1000 feet away.To make it simple. In space during ship to ship combat, you can warp speed when you 1,001 ft away from a ship. For planets taking off you just 1 mile from the surface you left. For landing. Well how much are you going bribe your DM?
100,000,000 miles per 24hrsJust to note - I did some calculations and spelljamming ships are travelling at approximately 6,944 miles per round (6 seconds). Spotting/detecting anything at spelljamming speeds takes some unbelievable sensory abilities. Pirate vessels trying to lay a trap/intercept a spelljamming ship would have an exceptionally hard time, I would think.
4.1 million miles per hour is not Mach 3. Mach 1 is 767 mph.100,000,000 miles per 24hrs
4,166,66.67 miles per hour
69,444.444 miles per minute
6,944.44 miles per round
1,157.41 miles per second
3.37x the speed of sound
.0004% the speed of light (not 4% 4/10,000 of 1%)
so somewhere around mach 3... very fast on earth but so slow that you would never get to another solar system
In the astral sea, the ships are the same speed, but the distances between stars are much shorter.So I want to run a spell jammer game. I had to ask, "How fast can these things go?"
and I have some issues with the answer.
The slowest is 25ft per round the fastest is 70ft per round... this seams slow, BUT then you get a 'hyper jump' as long as you are not "close to something with gravity and air pocket"
WAIT... what is close? I mean is a vehicle going 70ft per round being chased by one that goes 25ft per round going to force that 70ft one not be able to 'jump to hyper speed'? and if so for how long? every round the faster gains 40ft so over a minute that will give (assuming same starting point) a 400ft distance... over an hour that is 24,000ft. is being within 24,000ft count as 'close'?
over a day of running (assuming they had same starting point) that 70ft spell jammer will have 576,000ft distance.
to put this in perspective to get from earth to the moon is about 1 1/4 BILLION feet.
so lets say that you have to be a billion feet (most of the distance from earth to moon) in order to make that jump, lets see how long it would take to get a billion ft from each other... 1,736 days!!
okay, so lets also remember that if that 70ft spell jammer takes off and go to separate from the planet to get to that speed... lets see what happens, how far can 70ft move get you in a day? 70ft per 6 seconds means 700ft per minute that means 42,000ft per hour or 1,008,000ft per day... 5280ft in a mile so about 190 miles... lets call that 200 miles. 238,900 miles to the moon so that is about 1,194.5 days to get to the moon.
but we have air issues... you have 120 days of good air, and 120 days of foul air before you get to deadly air. So I assume the game is SUPPOSED to assume that most trips will be 120 days or less.
so at 70ft how far can you make it in 120days? 24,000 miles.... so you HAVE to be able to go faster inside the earth to the moon because at 24,000 miles it take 12 days (remember I rounded up to 200 for fastest spell jammer) so at least if that is 'close' you end up with 24 days just to get to and that far past moon. now if we say the moon and planet are in such a way that you can head 'Away from moon' and that cuts the distance in 1/2 that would be 12 days (on the fastestest ship)
now I know it says 'DMs call' but my players and I are going to have to figure this out. So how are YOU handling speed?