Romotre said:Aren't divine spells supposed to use d8's as the base? Fire seeds, cure and think it mentions it somewhere in the DMG.
I don't believe that is the case - i mean, yes, some divine spells are d8 but that isn't supposed to be a flat underlying statement.
I went through the DMG to see if I could see what you were referring to.. all I can see is (p95 in my DMG, "Damage Caps for Spells") where it gives the chart for "Max Damage for spells" it has a clause that talks about how damage dice may have a max number but the type of dice (d4, d6, etc) is different for different spells. It goes on in the setence after that to say that for clerics, a d8 counts as two dice for the purposes of figuring max damage dice on the charts.
So, based on that, I would actually tend to say that no, d8 shouldn't be the "assumed" damage dice for a divine spell because if it was, this spell's max damage dice would be 5d8 rather than 10d6.