MechaPilot
Explorer
I've been considering running a game where I cap the maximum spell level at 5th level. I'd be using the spell-point variant, and I'd be keeping the available spell points at each level and the cost for spells of each level the same as listed in the DMG. The primary change I'd be instituting is at what levels the classes get access to higher level spells.
1st lvl spells @ 1st level,
2nd lvl spells @ 5th level,
3rd lvl spells @ 9th level,
4th lvl spells @ 13th level, and
5th lvl spells @ 17th level.
What I'm attempting to achieve by doing this is to create a feeling that high-end magic is less powerful in the game setting, and that the world's distant gods means no access to high-end miracles. However, I'm not trying to punish people for taking a caster class; hence the casters don't receive any fewer spell points.
What do you think of this approach? Do you have any thoughts, concerns, or criticisms.
1st lvl spells @ 1st level,
2nd lvl spells @ 5th level,
3rd lvl spells @ 9th level,
4th lvl spells @ 13th level, and
5th lvl spells @ 17th level.
What I'm attempting to achieve by doing this is to create a feeling that high-end magic is less powerful in the game setting, and that the world's distant gods means no access to high-end miracles. However, I'm not trying to punish people for taking a caster class; hence the casters don't receive any fewer spell points.
What do you think of this approach? Do you have any thoughts, concerns, or criticisms.