Spell-like ability casting time

Force666

First Post
I'm sure I saw somewhere that spell-like ability referencing spells took the same casting time, but I'm not sure where I saw it, could someone enlighten me?

To illustrate my point here is a exemple : The Guardian Paramount's Call Back ability referencing True resurection, does it take 10 mins or a standard?
 

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SPECIAL ABILITIES
Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique;
these are explained in the text where they are described.
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user
activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a
somatic component.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all
other ways, a spell-like ability functions just like a spell.
Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where
magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
Some creatures are actually sorcerers of a sort. They cast arcane spells as sorcerers do, using components when required. In
fact, an individual creature could have some spell-like abilities and also cast other spells as a sorcerer.
Supernatural Abilities: These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke
attacks of opportunity. Supernatural abilities are not subject to spell resistance, counterspells, or to being dispelled by dispel
magic, and do not function in areas where magic is suppressed or negated.
Extraordinary Abilities: These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke
attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not
subject to dispelling, and they function normally in an antimagic field. Indeed, extraordinary abilities do not qualify as
magical, though they may break the laws of physics.
Natural Abilities: This category includes abilities a creature has because of its physical nature. Natural abilities are those not
otherwise designated as extraordinary, supernatural, or spell-like.

Mike
 

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