For those of you who have switched to spell point system, either a published alternative or one of your own devise, how has it affected your game? With spell points the possibility exists for a magic user to top load or bottom load his arsenal throughout the day, providing him with quite a few more top level spells than the game is designed for at that level or many low level spells. Not having played this style I'm wondering if it significally changes your game and the way encounters run. I want to use a spellpoint system but its the simple things that are throwing up redflags. Like the massive numbers of magic missles that could be produced or a big supply of invisibilities. Stuff like that. We all play pretty low level so I'm not so concerned about upper levels so much, but I do wonder how its gonna affect low level play. Any input?