Flamestrike
Legend
Cue: Oh but Feats and Tashas are optional!
And around and around and around we go/
And around and around and around we go/
Is it less that the imbalance exists and more thatAlso, I've posted a thread to test any kind of 'martial/ caster' imbalance on here.
15th level play.
If any of you still think this 'imbalance' exists, now is your chance to prove it to me in there.
It's less feats being optional and more that all but 2 "races" can't take a feat until level 4. And getting your primary score to 18 or 20 is morevital to your character's strength and the assumptions of the game. Especially if your party is not big and can afford heavy diviation of core power.Cue: Oh but Feats and Tashas are optional!
And around and around and around we go/
They can't do all of the above because the above is unique to barbarians. There's nothing a fighter can do to imitate a barbarian's Indomitable Might, nor can they imitate Primal Champion.Fighters can do all the above as well just using their class features. In addition to the two bonus feats (over that of Barbarians) they get allowing them to take 'Skilled' and Skill Expert', they can take a Fighting style that gives them a d6 superiority dice to use on Charisma checks or Int and Wisdom checks (refreshing on a short rest, with that dice being
If only there were an extremely popular, widely-known class that could fill such a role. Perhaps, say, a class which was specifically associated with supportive abilities and skills, while still having some combat capability. But surely no such class has ever existed in any real edition of D&D, it exists only in the dreams of martial fans.... </sarcasm>MINIGIANT'S SOLUTION:
Make a new warrior class that has more out of combat power than fighters but is weaker at combat than fighters.
Seeing as levels 2-4 speed through in a session or two, and no-one can really do much crazy stuff at lower levels, it's not an issue is it?It's less feats being optional and more that all but 2 "races" can't take a feat until level 4.
It is.Seeing as levels 2-4 speed through in a session or two, and no-one can really do much crazy stuff at lower levels, it's not an issue is it?
Man, I hear people talk about this a LOT.Seeing as levels 2-4 speed through in a session or two, and no-one can really do much crazy stuff at lower levels, it's not an issue is it?
he's 12th level and the campaign ended or collapsed at level 9.Human BM Fighter 12.
6 feats. +2 Str, +2 Str, GWM, Prodigy, Skilled, Skill Expert (+1 Con).
10 skills (2 with expertise). Athletics (+13), Persuasion (+10), Insight (+5), Perception (+5), History (+5), Survival (+5), Intimidate (+6), Stealth (+3), Investigation (+5), Perform (+6).
6 Sup dice (d10s) coming back on a short rest. Can add a d10 to any Investigation, Insight, History, Persuasion, Intimidate or Perform check he makes.
Did I mention he's a GWM Str 20 Battlemaster (Precise strike, Menacing attack, Pushing attack) as well?
+15 to Persuasion. +10 to Insight. +11 to Intimidate. +10 to Investigation. +10 to History. +11 to Perform.
How is he not functioning well in the exploration or social pillars (while also dominating the Fighting pillar)?