FrogReaver
The most respectful and polite poster ever
A few thoughts:
1. When people say balance what they really mean is “close enough” as opposed to perfectly balanced. Arguing against perfectly balanced which I think we all can agree isn’t realistically achievable doesn’t really address that idea.
2. Fighters are not any better at fighting than other martials (and that’s with their additional feats going toward combat). Many other martials are better out of combat than fighters though.
3. Magic is scaled to go up to mythic/legendary level and martials are not. I think wizards are this way due to tradition. Martials are this way due to popularity. This creates for a strange game in tier 3+ Where you have non-mythic fighters and mythic wizards. The saving grace if 5e is that martials in that tier still do solid damage so aren’t worthless. But it still makes for a very strange dynamic.
there’s plenty of mechanical solutions to this but the problem comes down to what conceptual underpinnings those mechanical solutions Have and the player base being very fragmented on what they want there.
1. When people say balance what they really mean is “close enough” as opposed to perfectly balanced. Arguing against perfectly balanced which I think we all can agree isn’t realistically achievable doesn’t really address that idea.
2. Fighters are not any better at fighting than other martials (and that’s with their additional feats going toward combat). Many other martials are better out of combat than fighters though.
3. Magic is scaled to go up to mythic/legendary level and martials are not. I think wizards are this way due to tradition. Martials are this way due to popularity. This creates for a strange game in tier 3+ Where you have non-mythic fighters and mythic wizards. The saving grace if 5e is that martials in that tier still do solid damage so aren’t worthless. But it still makes for a very strange dynamic.
there’s plenty of mechanical solutions to this but the problem comes down to what conceptual underpinnings those mechanical solutions Have and the player base being very fragmented on what they want there.