Hypersmurf
Moderatarrrrh...
Wizards need eight hours of rest to prepare spells.
Each interruption adds an hour to the requirement.
So if you sleep four hours, then get woken up to cast a spell, you need five hours more to make up your quota - eight plus one for the interruption.
Now, my PCs didn't feel like making it easy on me. They slept four hours, woke up to fight a fifteen-round combat with the gnolls I ambushed them with (involving spellcasting, melee, tumbling, etc), then walked four hours back to town, then had an hour-long conversation with the local authorities, then went back to sleep.
How much more sleep do the spellcasters need? Does it all count as one 'interruption'? Does a five-hour 'interruption' basically mean "Sorry, start over"?
-Hyp.
Each interruption adds an hour to the requirement.
So if you sleep four hours, then get woken up to cast a spell, you need five hours more to make up your quota - eight plus one for the interruption.
Now, my PCs didn't feel like making it easy on me. They slept four hours, woke up to fight a fifteen-round combat with the gnolls I ambushed them with (involving spellcasting, melee, tumbling, etc), then walked four hours back to town, then had an hour-long conversation with the local authorities, then went back to sleep.
How much more sleep do the spellcasters need? Does it all count as one 'interruption'? Does a five-hour 'interruption' basically mean "Sorry, start over"?
-Hyp.