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Spellfire feat IS IT Worth Taking?

Arcanus

First Post
Is the Spellfire Feat worth taking from FRCS?

How do you use it and what seems to be the best things you can do with it (cool idea wise).
Do you use it as a readied action like counterspelling/ dispelling/ forcing concentration checks?
Does it Work against Divine Magic or just Arcane?
 

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Be wary of this feat... If your DM allows it, then he's already got plans for EVERY organization (evil or otherwise) on Toril to become interested in the character.
 

Havn't tried it in a game.

It seems quite overpowered in low levels, but in high levels it isn't all that great probably.

Bye
Thanee
 

Arcanus said:
Do you use it as a readied action like counterspelling/ dispelling/ forcing concentration checks?

Not exactly. You use a readied action to absorb spell energy from spells that target you. It's a standard action to heal yourself, someone else, or to blast someone.

Arcanus said:
Does it Work against Divine Magic or just Arcane?

It works against all magic, and Spellfire itself is neither Arcane nor Divine, it's raw magic.

Arcanus said:
Is the Spellfire Feat worth taking from FRCS?

Only if you are really into role-play, and are willing to be the main focus of the campaign. Personally, I really dig the concept of it, and I also thinks it adds a whole new flavor to a campaign. I say every DM should try it at least once. :)
 
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I think it is one of those quirky feats, in that it is too good for a feat(does too much), yet in the long run if a wizard for example you probably would of been better served taking empower or some other metamagic feat, and if a fighter better served with power attack etc. At low levels it allows you to play replacement cleric, jsutbe sure to pre-buff your self with some spells targeted at you by a firendly. It also works fairly well if you make your self the obvious target for really nasty spells and then ready actions. Not massively useful unless you tend to fight spellcasters much higher levels than the party. (the evil archmage cliche) This side gets about as much use as counter spelling but hey it can be put on a fighter, and any magic defense can rock when your a fighter.

Also the range blast, basically can end some early boss fights in a very diaspointg fashion for the DM. Ok you face the young black dragon, I blast it with my stored energy for Xd6 doing Y damage. Ok, he's dead.... and you've pissed off his older brother.(yeah that's it) at higher levels it ebgins to look less impressive. And quite frankly the presitge class sucks, so don't take it.
 

I looking at it for a couple of reasons the biggest one being the FLAVOR feel for my character idea.

I am planning on my Sorcerer (level) then taking 5 levels in Elder Druid then finishing the rest out in Eldritch Master.

The feel for this character is for a constant quest for Arcane powers and mysteries. Not just being able to cast spells but to able to cast and do things that other spellcasters cannot.

The Elder Druid is or has or will drive the character into discovering new spells, nexus's, and all types of knowledge arcane, divine, outerplanar and on any magical beasts.
His ability to use Druids Fire is an added bonus for it is unaffected by Spell Resistance. This helps alot against higher challenge ratings.

The background for the Eldritch Master is mainly about a secret pact or agenda with Arcane Angels or other Celestials. I hope to be able to polymorph my form into the appearance of an Angel to honor the beings responsible for my new arcane training.

This character will constantly search out new ways of casting, creating or gaining of spells or supernatural abilities.

I want to be able to make this character into a force of magic to be reckoned with for good or evil. Planning on Lawful Neutral or Neutral alignments. I want at some point in the characters career to be able to compete or hold my own against a Magister or Epic Archmage.

I think the Spellfire feat could fit into the flavor of this character.
I also thought about Bloodline of Fire but it so far is just a small maybe.
 

Re

A friend is playing a character with the feat right now.

I thought it would be more powerful than it is, but it really isn't all that great. The one place where he shines is when we are getting hammered and need one big old blast of spellfire to turn the tide of the battle. It has been very helpful in that respect.

Other than these instances, it really is better in a campaign with only a few players where you are battling alot of enemy spellcasters. My buddy plays a fighter with the spellfire feat, and he can't absorb spells if he wants to attack. So the absorption part of the ability is often times moot.

Before you take it, I would ask your DM if he is willing to run encounters where you can take advantage of the feat. If not, you might be better off taking a different feat.
 

Well, spellfire is an ability you are born with. You cannot get it due to a quest for power (well, maybe you could wish for it, when the DM is nice).

So, I'd probably stay away from it, unless you want to make it the reason of your character's quest for power and mystery (i.e. trying to understand his strange power)!

Bye
Thanee
 

wait your in FR and you want big magic sorcerer flavor.

Don't take spellfire.

Take bloodline of fire and spellcasting prodigy. then spell focus, greater spell focus evocation, and empower.

fire, fire, burn, burn.
 

The feat becomes quite powerful when you are hasted. You can act normally and use the extra partial action to ready absorption. This essentially gives you immunity to all targeted spells. You can still be burned to a crisp by fireball though.
 

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