Spellfire feat IS IT Worth Taking?

Thanks.

It helps me to dive into making a character background and talking about it to everyone so I get the concept stuck in my head for roleplaying purposes.

I found that if I don't have a story like background I roleplay my character in a different way. Whenever the crap hit the fan I looked out for myself first and I usually distrusted everyone (npc wise) that I met.

On the other hand If I have Spellfire I still might just distrust everyone we meet anyway.
 

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Arcanus said:


On the other hand If I have Spellfire I still might just distrust everyone we meet anyway.

i guess that would depend on your DM. if you're allowed to have an outsider or dragon be your patron, or whomever taught you how to be a sorcerer, maybe that being could have given you some insight on spellfire users.

if it's not uncommon, you may not have to be that paranoid about about your abilities.

maybe your DM will give you plenty of other reasons to be paranoid! :D
 

Paranoid is right.

In our last gaming session we encountered an evil priestess and a Bodak. they were at the end of a 75ft or so hallway in order to get to them we had to move through a intersecting hallway that ran left and right. So anyway there 2 corners that we didn't even think there was anything around there. The monk his amazing speed charges in and just as he comes to the corner he falls into a pit trap 10 ft wide left to right and 5ft across. It had roughly 6 inches of acid at the bottom of this 15ft pit.

well everyone thought that they could jump over it pretty easy and the Dm said just don't roll a 1 on your jump checks and you should make it. WELL I THOUGHT this sounded like something I would say if I had an invisible wall right in front of the the landing area. I stayed back while the 2 paladins jumped over.
Surprise no invisible wall, only 2 buffed up invisible OGRES with Greatclubs of Grandslam homeruns were there using the pitched paladins as batting practice. Thats when the fun started Bodak death gazes and Unholy spells from the priest along with her Flame Strikes behind the pit area cutting off escape. We barely made it out alive.
 


no we didn't buy the farm.

We all made it out alive except for 1 character who got nailed with a slay living spell.

we reincarnated him into a wolverine and then I polymorphed him into a human.

The dang Ogres weren't real tough to kill, it was just their location and the tactics they used to make it tough, along with my sorcerer not having any line of sight on the bad guys to cast spells.

I am making a new character for another friends 16th level campaign. If my character dies in this current one I will start a new sorcerer and progress him into the 16th level version I am planning.
 

reapersaurus said:
OK, you begged me to ask.

WHY exactly does having the Spellfire feat apparently guarantee that they will be kidnapped by some Arch-Mage and studied or something?

Is this written in the rulebooks, or something?
I presume this is people insisting that whatever happened to Alias (or whoever it was that was in the books) will happen to the PC.

Sure, the DM could just give the character the feat and treat it on the lines of "oh, see, he can wield spellfire. Just like the guy we met last week." "yea, and my auntsie can do it, too. You know the baker in pit lane who uses it to get his bread baked?" In this world, every third guy and their pet would have spellfire, and noone would think of taking them to get their secrets. Just like all the drow have a resistance to magic and noone thinks it's that special, it's a drow thing, you get it because you're drow, if you're not drow, you don't get it.

Or, the DM could do his job right, play the Realms as they're meant to be, and introduce spellfire properly: a gift from the gods, only a handful people have it at a time, and several organizations (with really good spy networks, and an informer in every other city), like the Black Network, several evil churches, the Cult of the Dragon and the like will pay handsomly for every bit of information about the whereabouts of spellfire gifted ones. Depending on how often and how open the character uses his spellfire, the others will ask questions: "Why did my spells just go away? He could not save against them all!" and "Why can he blast raw magic out of his fingertips and his eyes. That's no spell I know, and I know most of them." Sooner or later, someone will come to the right conclusion that it's spellfire he's dealing with, and surely one organization or the other will hear about it, and the hunt is on again. And it will take considerable causalties on the sides of those organizations, without any success, to make them stop badgering (and probably wolfing and grizlybearing) the poor chap.

Or, if he doesn't want to use spellfire that way, he could just outrule the feat, at least for PC's. If you don't do that properly, don't do it at all.
 


Thanks Chun-Tzu for the update in Spellfire feats.

I'm sure if I was able to use spellfire in the game I would be the only one in our campaign, including npcs that had it.
 

Chun-tzu said:
Just wanted to point out that Wizards has just posted some rules for Epic Spellfire, including a feat, Epic Spellfire Wielder, and an epic PrC, Spellfire Hierophant (and it actually gets new uses for spellfire, not just bonus feats).

http://www.wizards.com/dnd/article.asp?x=dnd/ei/ei20020915a

Neat!

I'd written up a Rogue(11)/Channeler(10) ... I'll have to drop a Rogue level, and pick up Spellfire Heirophant (1) now ... heh!
 

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