Jürgen Hubert
First Post
nothing to see here said:Ha Jürgen! I don't know if you did it intentionally or not, but you basically just summarized the design rationale behind TSR's Star*Drive campaign setting for the Alternity system.
Star*Drive was based explicitly around the contrast between a Core Region of Space, a Partially colonized fringe, and a completely menacing frontier. It also set up the 'great powers' and history of the setting in such a way that was both evocative and was filled to the brim with campaign possibilities.
Well, it's not really a novel idea because that's basically what the Age of Sail really was like - and thus, it makes a great template for any space-based exploratory setting.
I just wish Spelljammer had built more on that - after all, the "feel" of the spelljammer ships was already fairly close to this. All that lacked was a good integration of the actual worlds of the setting.
Instead we got "The Top Ten Reasons Why Elminster/Raistlin/Bigby Does Not Want Groundlings To Know About Spelljamming"...