LoneWolf23
First Post
By spellpoint, I mean moving to a mana-points type magic system, as opposed to the vancian one currently in use. Thus far, the best idea I've come up with involves taking the spellcasters' daily spellslots and add them up into a "Spellpoint Pool", with each spell having a cost equal to it's level. But spellcasters would be limited to casting spells available to their levels. Cantrips would cost half a spell point, and Metamagics would increase the spellpoint: a Maximized 1st level Magic Missile would cost as much as a 4rth level spell.
A fifth level wizard with 4/3/2/1 spellslots would have a total of 8 spellpoints, for exemple, but he couldn't cast a spell higher then 3rd level. If he's a specialised, then he gets bonus spellpoints equal to the level of the bonus spell instead, available only for his specialty college. A fifth level Sorceror would have 15 spellpoints, but couldn't cast spells higher then 2nd level. Usual spell-knowledge limitations would also apply: a wizard could cast any spell inside his spellbook, while Sorcerors would be limited to a specific number of spells, and Clerics could cast any spell granted by their deity. (Domain Spells would remain 1/day deals, like supernatural abilities).
Repleneshing Spellpoints would involve daily rest, but also ritual action appropriate to the class: Wizards study their spellbooks, Sorcerors Meditate, Clerics and Paladins Pray, Sorcerors and Rangers commune with nature and Bards perform.
Wizards and Sorcerors would preserve their usual flavors and roles. The Sorceror still has more "staying power", but the Wizard has more versatility; the sorceror can keep casting that fireball for longer, but the wizard has a wider range of spells available.
Any comments/criticisms/alternate suggestions?
A fifth level wizard with 4/3/2/1 spellslots would have a total of 8 spellpoints, for exemple, but he couldn't cast a spell higher then 3rd level. If he's a specialised, then he gets bonus spellpoints equal to the level of the bonus spell instead, available only for his specialty college. A fifth level Sorceror would have 15 spellpoints, but couldn't cast spells higher then 2nd level. Usual spell-knowledge limitations would also apply: a wizard could cast any spell inside his spellbook, while Sorcerors would be limited to a specific number of spells, and Clerics could cast any spell granted by their deity. (Domain Spells would remain 1/day deals, like supernatural abilities).
Repleneshing Spellpoints would involve daily rest, but also ritual action appropriate to the class: Wizards study their spellbooks, Sorcerors Meditate, Clerics and Paladins Pray, Sorcerors and Rangers commune with nature and Bards perform.
Wizards and Sorcerors would preserve their usual flavors and roles. The Sorceror still has more "staying power", but the Wizard has more versatility; the sorceror can keep casting that fireball for longer, but the wizard has a wider range of spells available.
Any comments/criticisms/alternate suggestions?