Xorial said:
One, you only allowed to spend 1/3 of your points to cast your highest level spells.
Two, talk about cheese, I think a 30 Cha is very unreasonable. With that a core sorcerer cast an awful lot of spells. I see how that stat could come up, BUT most characters are not going to start with 18s in both Int & Cha. Then you have to get magic items to run up to 30....You can only get a magical increase of +6 total, that goe to 24. The if you put all your stat increases to Cha, thats +5...total of 29.
Dude, you actually looked at my stat analysis, and came back with a defense of your spellpoints rules?
The only possible response is - "ooh! I guess that is broken- I'd better go back to the drawing board - thanks!"
A 30 stat for a prime spellcasting stat would be minimum for a 20th level caster, in my mind. You've forgotten inherent bonuses. As it was, I only had the mage put 4 of his level ups into CHA and only a +4 inherent bonus, and the obligatory +6 enhancement bonus and he started only with a 16. If I was min-maxing it, I'd automatically put an 18 to start, 5 levelups, +6 enhancement, +5 inherent for 34 CHA. (That's ignoring any other bonus to CHA that could potentially stack, BTW : competence, morale, unnamed, etc) That'd give 40 more spellpoints, but really- when your 'system' is so far out of whack, power-level wise, what's the difference between + OR - 40 points?
And who cares about the 1/3rd limit on highest spells?
Even with that, he can still cast 15 9th level spells.
As for 8th level spells, he could cast 51 of them per day.
This is not a hard conclusion to come to here.
I'm not talking about analyzing TWF vs 2-handed weapons here - this is a straight out broken system.
Just go back with tweaks, so it's not like that.
But please don;t respond with "it's not THAT broken", or "that's cheesy"...