RangerWickett said:Exactly what we're doing for the revisions of The Elements of Magic. The amount of MP you spend determines the strength of your spell, not your caster level.
Of course, your caster level determines how many MP you can spend on a given spell.
YES.Xorial said:In a very real sense, this does take the best of wizard & sorcerer. This may seem like a "munchkin" approach, but what I did was put the 2 classes back together. 1e/2e wizards could cast alot more spells that 3/3.5e.
reapersaurus said:YES.
It does seem munchkin, and not needed.
Wizards are not underpowered, as evidenced by the bazillion people who play them.
And I really don't appreciate it when people use a comparison to the ridiculously over-powered wiz of 1E/2E as a justification for 3E cheese.
geez! I just calculated out your (attribute_bonus*caster_level) spellpoint mechanic.
Unless I'm missing something, a 20th level mage (your class) would get approx 210 + (10*20)= 410 spellpoints, assuming a 30 CHA (not too much of a stretch, considering it's their main attribute). INT only has to be a 19, right?
A sorcerer with a 30 CHA would get 69 + 27+ 24 + 21 + 18 + 20 + 16 +12 + 10 + 5 + (cantrips?)= 222 spellpoints
A wizard with 30 INT would get 69 + 36 + 32 + 28+ 24 + 20 + 16 + 12 + 8 + 4 + (cantrips?) = 249 spellpoints
So you're almost doubling the power of the 3E spellcasting classes.
Oh - couldn't they cast 45 level 9 spells a day?![]()
For one thing, do your stats. More than 1 in 10 characters will have at least one 18. A 17 is actually very common.Xorial said:
One, you only allowed to spend 1/3 of your points to cast your highest level spells.
Two, talk about cheese, I think a 30 Cha is very unreasonable. With that a core sorcerer cast an awful lot of spells. I see how that stat could come up, BUT most characters are not going to start with 18s in both Int & Cha. Then you have to get magic items to run up to 30....You can only get a magical increase of +6 total, that goe to 24. The if you put all your stat increases to Cha, thats +5...total of 29.
Dude, you actually looked at my stat analysis, and came back with a defense of your spellpoints rules?Xorial said:One, you only allowed to spend 1/3 of your points to cast your highest level spells.
Two, talk about cheese, I think a 30 Cha is very unreasonable. With that a core sorcerer cast an awful lot of spells. I see how that stat could come up, BUT most characters are not going to start with 18s in both Int & Cha. Then you have to get magic items to run up to 30....You can only get a magical increase of +6 total, that goe to 24. The if you put all your stat increases to Cha, thats +5...total of 29.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.