Thanee said:Or, if you are a wizard, you could be both a 10th level Incantatrix and a 5th level Fatespinner and quicken 6th level spells.
Ulrik said:Wouldn't it be enough to have Arcane Preparation? It looks like a very good combination of Sorcerer flexibility and Wizard metamagic.
(Can an Archmage select Spell Power more than once?)
And I'm not sure if Baleful Polymorph will do the trick - a canny player might have prepared some spell with Silent and Still Spell to reverse it...
Ulrik said:I might enter a Duel tournament in a couple of weeks, and I'm planning to take sorcerer. I don't know how common this thing is, but it's a fight to the death between two characters, winner advances to the next round until only one character remains. All players bring one character of 20th level (or equivalent), with no magic items. Items are replaced by four stat bonuses (+8, +6, +4 and +2), a +3 resistance bonus on all saves and all weapons carried are +5 weapons (bonus can be exchanged for special properties that negate DR, ie +5, +4 Silver or +3 Lawful Adamantine). No "role-playing" is required, it's all about min-maxing!![]()
Thanee said:Then I'd probably do that, and go for 19th level. Gate alone is such a killer spell to be worth the small reduction in power by losing that one level. Not to mention the options you gain with Limited Wish.
With 5,000 gp Forcecage isn't too great, tho.
Bye
Thanee
Ulrik said:And when they're flying before I see them? I think a spellcaster with Initiative +10 should be enough. (With a couple of Spell Penetration Feats and perhaps Spell Power you can get +25 to beat SR, so I don't think SR30 is that great.) But I do agree that a Monk might be one of the best options if you don't go for a spellcaster, for the saves and SR.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.